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Rakshasa

Rakshasa CR 10 (Combatant)

XP 9,600
LE Medium outsider (evil, native, rakshasa, shapeshifter)
Init +5; Senses darkvision 60 ft.; Perception +19

DEFENSE

HP 165
EAC 23; KAC 25
Fort +12; Ref +14; Will +9
DR 15/good and piercing; SR 25

OFFENSE

Speed 40 ft.
Melee microserrated longsword +23 (2d10+13S, critical bleed 2d6), or bite +23 (2d10+13P), or claws +23 (2d10+13S)
Ranged aphelion laser pistol +20 (3d4+10F, critical burn 1d4)
Offensive Abilities detect thoughts
Spells Known (CL 10th)

4th (3/day)flight IV, vampiric touch*
3rd (6/day)arcing surge (DC 17), clairaudience/clairvoyance, dispel magic, suggestion (DC 17)
2nd (at will)holographic image II (DC 16), invisibility

*see Starfarer’s Companion

STATISTICS

Str +3; Dex +5; Con +8; Int +1; Wis +1; Cha +3
Skills Bluff +24, Diplomacy +24, Disguise +24, Mysticism +19, Stealth +19
Languages Common, Infernal
Other Abilities change shape (humanoids)
Gear elite stationwear, aphelion laser pistol with 2 high-capacity batteries (40 charges), microserrated longsword

SPECIAL ABILITIES

Detect Thoughts (Su)

A rakshasa can detect thoughts as the spell. It can suppress this ability as a free action.

When a rakshasa uses this ability, it always functions as if it had spent three rounds concentrating, and thus gets the maximum amount of information possible. A creature can resist this effect with a DC 17 Will save.

ECOLOGY

Environment any
Organization solitary, pair, or cult (3-12)

Rakshasa are a race of fiendish shape-shifters. They have vast magical powers and are difficult to slay.

A rakshasa can assume any humanoid form, so few have seen their true appearance. In its natural form, a rakshasa has a powerfully-built humanoid body and an animal’s head. Many rakshasa have the head of a tiger, while others can have the heads of dogs, birds, or other animals. The rulers of the rakshasa are said to possess multiple heads, each a different type of animal.

Another physical characteristic of the rakshasa is that their hands are backwards.

Rakshasa are cruel and wicked. They love to pose as nobility, living a life of luxury and ease while many slaves and servants toil under their command.

This luxurious lifestyle can take many forms; from a legitimate corporate business owner with a hedonistic home life, to a crime cartel underboss with a vice den filled with beautiful concubines and an army of thugs.

Section 15: Copyright Notice

Starfarer Adversaries: Legacy Bestiary © 2020, Rogue Genius Games LLC; Author: Jacob E. Blackmon; Additional work by: Owen K.C. Stephens. Produced by Owen K.C. Stephens.