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Onaryx (Elder)

Elder Onaryx CR 11

XP 12,800
CE Huge outsider
Init +6; Senses blindsense 90 ft., darkvision 60 ft.; Perception +20


EAC 24; KAC 26
Fort +15, Ref +13, Will +10
Defensive Abilities fast healing 10


Speed 40 ft., fly 150 ft. (Ex, average)
Melee 2 claws +20 (2d10+18)
Ranged Photon blaster +20 (blindness 1d4 rounds, Reflex DC 18 negates), plasma javelin +20 (4d6+19 plus 1d8 fire and electricity)
Offensive Abilities sonic cry, flyby rake


Str +8, Dex +5, Con +3, Int +1, Wis +2, Cha +3
Skills Acrobatics +25, Athletics +20, Intimidate +20
Languages Onaryx, Ultari
Other Abilities battle-tech trained


Sonic Cry (Ex)

An onaryx is capable of using its unique vocal structures to produce potent sonic effects. The sonic cry produces a ray-like wave of sonic energy that varies in form and intensity depending on the onaryx’s age category. Using a sonic cry is a standard action. An onaryx can use its sonic cry once every 1d4 rounds. A sonic cry always starts at an intersection adjacent to the onaryx and extends in a direction of the onaryx’s choice. The save DC against a sonic cry is by age category: Mature (CR 3) DC 12, Dread (CR 6) DC 14, Elder (CR 11) DC 18.

A mature onaryx knows only a single sonic cry; however, it gains additional cries as it increases in age. Once a cry is selected, it cannot be changed.

When gaining a new cry, the onaryx is free to choose from any group of cries, provided it meets the minimum age requirements for that sonic cry.

An onaryx can use only one type of cry at a time.

All onaryx, regardless of age, share the following special abilities.

Battle-tech trained (Ex) Onaryx are trained from birth in the use of high tech weaponry and armor, and as a result are automatically proficient with advanced melee weapons, longarms, and grenades. Elder onaryx are proficient with heavy weapons and heavy armor.

Flyby Rake (Ex) Onaryx are skilled at swooping down on opponents and using their claws to rake them to shreds as they fly past. Whenever they are at least 30 feet from a target, they can attempt an opposed Acrobatics skill check against their intended target’s Reflex save. If the creature succeeds, the opponent loses its ability to take any attacks of opportunity against the onaryx during the flyby. Furthermore, any attack roll of 20 is automatically a critical hit, regardless of whether or not it exceeds the target’s KAC.

The following cries can be selected by an elder onaryx.

Nauseating (Ex) the onaryx’s sonic cry disturbs the equilibrium of living creatures it strikes causing the target to become nauseated for 1 round (Fortitude negates).

Shattering (Ex) The high-pitched frequencies of this sonic cry affect a single solid object, or all fragile objects or objects made of crystal, glass, or similar material in a 10-foot-radius burst (Fortitude negates). This ability does not shatter magical objects.

Terrifying (Ex) The onaryx’s sonic cry strikes terror into its victim, causing it to become frightened for a number of rounds equal to the onaryx’s CR; a successful Will save reduces this effect to shaken for 1 round.

Sonic Thrust (Ex) The sonic cry creates a dense pulse of sound that knocks the target prone (Reflex negates) and deals 1d6 points of nonlethal sonic damage, +2 points per CR of the onaryx.

Deafening (Ex) This wave of sonic energy deafens targets within the area for 1 hour (Will negates).

Stunning (Ex) This cry allows the onaryx to bludgeon an opponent’s nervous system. If the targeted creature fails a Fortitude save, it becomes Stunned”>stunned for the next 1d4 rounds.

Sonic Bludgeon (Ex) Creatures struck by this sonic cry are brutally bludgeoned, being pushed backwards 10 feet and knocked prone (Reflex negates) and taking 4d6 points of kinetic damage, +2 point per CR of the onaryx.

Discorporate (Ex) This sonic cry must be focused on a single creature or an object of up to a 10-foot cube within range of the onaryx’s cry. This hypersonic shriek causes the matter and substance of the target to unravel and collapse, as a disintegrate spell (Fortitude partial), using the onaryx’s CR+3 as its caster level.

Mindshatter (Ex) This sonic cry must be focused on a single creature, as its eldritch tones dissolve thought and memory. The target takes 1d4 points of Intelligence damage and gains 1 temporary negative level; a successful Will save halves this Intelligence damage and negates the negative level. The negative level disappears after 1 hour, but negative levels stack and if the target gains a number of negative levels equal to its level or (CR+3 if it is a monster), it dies. In addition, a creature failing its saving throw against this cry forgets everything that happened within the previous hour. This does not negate charm or compulsion spell effects, but it does cause the target to forget specific instructions it was given within that time. If reminded of a suggestion, or similar order it was given previously, it resumes following that order (though the order cannot be changed).

Paralysis (Ex) This sonic cry must be focused on a single creature, sending a powerful vibration that overrides its central nervous system. The target takes 1d4 points of Constitution damage and is paralyzed for 1d4+1 rounds; a successful Fortitude save halves this Constitution damage and negates paralysis.


Environment any
Organization solitary

One of the oldest of the Elder Evil species, the bat-like onaryx are born predators possessed of both power and prowess that few can match upon battlefield. Theirs is a militant race whose people swell the Hegemony forces both as rank-and-file soldiers as well as commanding officers and even generals. Many onaryx think of themselves as superior to other races.

Onaryx have become an extremely diverse race, and a good many mutate as they age. Few understand why the mutations occur, and a variety of explanations such as sickness and forced genetic alterations have been credited as the cause of the shift. For the most part, they are hideously formed creatures, with strangely jointed bodies that appear almost crumpled beneath thick knots of sinew and muscle. When standing upright, an onaryx can twist its wings alongside its arms so that they fold backwards, making them nearly undetectable. Their legs too are sized similar to those of a human; however, the knees turn slightly outward and its feet are flat, wide and clawed, extending a from its raised ankle. Their mottled flesh has a slightly greasy sheen and few hairs.

Coloration ranges from drab grayish-green, to ocher and dark brown, with dark stains and blotches that make them difficult to spot in the dark. Nails and teeth are a sickly ocher color rimed with umber. Depending on age, they stand between 6 to 18 feet.

Onayrx prefer the darkness of both night and space and use their uncanny abilities to navigate in complete darkness. They also wield advanced technological weaponry and equipment developed over thousands of years. They speak their own language, as well as Ultari, the official language of the Hegemony.

Section 15: Copyright Notice

Alien Bestiary (Starfinder) © 2018, Legendary Games; Lead Designer: Jason Nelson. Authors: Anthony Adam, Kate Baker, John Bennet, Eytan Bernstein, Robert Brookes, Russ Brown, Duan Byrd, Jeff Dahl, Robyn Fields, Joel Flank, Matt Goodall, Robert J. Grady, Jim Groves, Steven T. Helt, Thurston Hillman, Tim Hitchcock, Nick Hite, Daniel Hunt, Mike Kimmel Marshall, Isabelle Lee, Jeff Lee, Lyz Liddell, Jason Nelson, Richard Pett, Tom Phillips, Alistair J. Rigg, Alex Riggs, Wendall Roy, Mike Shel, Neil Spicer, Todd Stewart, Russ Taylor, Rachel Ventura, Mike Welham, George Loki Williams, Scott Young.