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Nightmare, Greater

Greater Nightmare CR 11 (Combatant)

XP 12,800
NE Huge outsider (evil, extraplanar)
Init +2; Senses darkvision 60 ft.; Perception +20
Aura smoke (20 ft., DC 18)


HP 180
EAC 24; KAC 26
Fort +13; Ref +15; Will +10


Speed 40 ft., fly 90 ft. (Su, good)
Melee bite +24 (4d6+19P), or flaming hoof +24 (4d6+19B&F critical burn 3d4)
Multiattack bite +18 (2d8+19P), 2 flaming hooves +18 (2d8+19B&F, critical burn 3d4)
Space 15 ft.; Reach 10 ft.
Offensive Abilities fiery trail, trample (4d6+19B&F, DC 18)
Spell-Like Abilities (CL 11th)

1/dayplane shift (self plus rider only)


Str +8; Dex +3; Con +5; Int +3; Wis +1; Cha +1
Skills Acrobatics +20, Athletics +25, Intimidate +20, Survival +20
Languages Abyssal, Infernal


Fiery Trail (Su)

As a greater nightmare moves along the ground, it leaves a flaming trail behind it. This ability functions like the meteoric trail spell (see Starfarer’s Companion). A greater nightmare does not leave a fiery trail when flying over the ground.

Section 15: Copyright Notice

Starfarer Adversaries: Legacy Bestiary © 2020, Rogue Genius Games LLC; Author: Jacob E. Blackmon; Additional work by: Owen K.C. Stephens. Produced by Owen K.C. Stephens.