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Loran

Loran CR 5

A blue-skinned humanoid with red hair and pupilless eyes assumes a defensive stance.

XP 1,600
LN Medium outsider (aquatic)
Init +2; Senses darkvision 60 ft.; Perception +11

DEFENSE HP 70

EAC 17; KAC 19
Fort +7, Ref +9, Will +4
Defensive Abilities evasion, Immune disease; Resistances cold 5

OFFENSE

Speed 30 ft., swim 40 ft.
Melee unarmed strike +15 (1d6+10 B)
Ranged throwing knife +11 (1d8+5 S)
Offensive Abilities flurry of blows, ki control (5/day)

STATISTICS

Str +5, Dex +2, Con +0, Int +0, Wis +3, Cha +0
Skills Acrobatics +11, Athletics +16, Stealth +11
Languages Aquan, Common
Other Abilities amphibious, slow fall

SPECIAL ABILITIES

Flurry of Blows (Ex)

A loran can make a flurry of blows as a full-attack action. When doing so, they may make one additional attack, taking a –2 penalty on all of their attack rolls. Lorans deal their normal unarmed damage for all successful attacks made with flurry of blows.

Ki Control (Su)

Lorans have a pool of 3 resolve points they can use to accomplish amazing feats.

As long as they have at least 1 resolve point, they can use it to power their ki control. Ki control allows their unarmed attacks to be treated as magic weapons for the purpose of overcoming damage reduction. By spending 1 resolve point, a loran can do one of the following:

  • Make one additional attack at its highest attack bonus
  • Increase its speed by 20 feet for 1 round
  • Give itself a +4 dodge bonus to EAC or KAC for 1 round. A loran can spend a point on this ability twice to give itself a bonus to EAC and KAC at the same time.

Each of these powers is activated as a swift action.

Natural Weapons (Ex)

Due to their culture of martial discipline, Lorans are always considered armed and their unarmed strike does not count as archaic.

Slow Fall (Su)

A loran in an environment with atmosphere can slow its fall. This is a supernatural ability that functions as per light cast at 1st level.

ECOLOGY

Environment any
Organization solitary, pair, or wave (3-10)

Lorans claim both the ancient patrons of the Accord and the undine race as their progenitors. When the Patrons foresaw a need for disciplined, loyal aquatic allies, they enlisted undine volunteers to help shape a new race of agents to guard against the return of their nemeses. Their discipline as unyielding as the coral ruins they live in, their mission controlled their culture, including career, lifespan, mating, and reproduction. They meditated on the history and teachings of the Patrons, passing principle down from generation to generation. They also maintained constant readiness from outside threats, knowing one day an enemy would come to shatter their walls and lives in search of galactic domination.

Section 15: Copyright Notice

Alien Bestiary (Starfinder) © 2018, Legendary Games; Lead Designer: Jason Nelson. Authors: Anthony Adam, Kate Baker, John Bennet, Eytan Bernstein, Robert Brookes, Russ Brown, Duan Byrd, Jeff Dahl, Robyn Fields, Joel Flank, Matt Goodall, Robert J. Grady, Jim Groves, Steven T. Helt, Thurston Hillman, Tim Hitchcock, Nick Hite, Daniel Hunt, Mike Kimmel Marshall, Isabelle Lee, Jeff Lee, Lyz Liddell, Jason Nelson, Richard Pett, Tom Phillips, Alistair J. Rigg, Alex Riggs, Wendall Roy, Mike Shel, Neil Spicer, Todd Stewart, Russ Taylor, Rachel Ventura, Mike Welham, George Loki Williams, Scott Young.