Interlocutor Prime CR 14
A mass of scarred veins and mismatched organs pulses hides within a cage of bladed claws.
DEFENSE HP 250
EAC 28; KAC 30
Fort +14, Ref +14, Will +13
Defensive Abilities regeneration 10 (silver or good-aligned weapons and spells); DR 10/silver or good; Immunities cold, pain; SR 25
Speed 50 ft.
Melee claw +28 (4d6+22 S)
Multiattack 4 claws +22 (4d6+22 S)
Space 10 ft.; Reach 10 ft.
Offensive Abilities sculpting rend (2 claws, 3d6 bleed)
Spell-Like Abilities (CL 14th)
1/day—mystic cure (4th-level), overload systems (DC 19), rewire flesh (DC 19)
3/day—healing junkbot, inflict pain (DC 17), lesser restoration, mystic cure (2nd-level)
At will—shadow walk (from the Material Plane to the Plane of Shadow Plane, self only), stabilize
Sculpting Rend (Ex)
If the interlocutor prime hits a single target with two more claw attacks in 1 round, the target gains the bleeding 3d6 condition. The interlocutor prime can also immediately cast one of its spell-like abilities targeting that creature as a swift action that does not provoke attacks of opportunity.
Unnerving Gaze (Ex)
A creature that succumbs to an interlocutor’s unnerving gaze becomes staggered for 1 round.
Environment any (the Shadow plane)
Organization solitary, pair, or gang leader (1 plus 2–8 interlocutor kytons)
After long periods of suffering at the hands of other kytons and relentless self-experimentation, interlocutors find increasingly painful and bloody ways to sculpt flesh, evolving to the sublime surgeons known as interlocutors prime, the master flesh-sculptors of their kind whose practice of pain is to them more artistic impression than medical procedure. Each victim is a new chance to study the art of pain and sensation through horror-stricken eyes. Their ability to heal the damage they inflict, even to the extent of restoring life to a subject that has only just expired, is perhaps more feared than their eagerness to cut flesh. To an interlocutor’s victim, death is a mercy that is rarely offered.
Unlike ordinary interlocutors, however, their prime masters do not simply reduce their bodies to purely functional masses of nerves and blood vessels, instead retaining a generally humanoid shape and usually add a second head to assist them in multitasking during surgical procedures and to consult on difficult cases. Like ordinary interlocutors, however, the tattered remains of their mortal bodies are incorporated into ornate armatures of semi-living metal bound with shadowstuff, and extraneous limbs or heads are often retained as adornments and keepsakes.
Interlocutors prime consider themselves both evolved elites of kyton society and also caretakers of the original grand design of their race. They see in themselves the seeds of their own creation and often refer to themselves with grandiose titles like The First Work, The All-in-All, and so on.
Prime interlocutors are 9 feet tall and weigh 800 pounds.
Alien Bestiary (Starfinder) © 2018, Legendary Games; Lead Designer: Jason Nelson. Authors: Anthony Adam, Kate Baker, John Bennet, Eytan Bernstein, Robert Brookes, Russ Brown, Duan Byrd, Jeff Dahl, Robyn Fields, Joel Flank, Matt Goodall, Robert J. Grady, Jim Groves, Steven T. Helt, Thurston Hillman, Tim Hitchcock, Nick Hite, Daniel Hunt, Mike Kimmel Marshall, Isabelle Lee, Jeff Lee, Lyz Liddell, Jason Nelson, Richard Pett, Tom Phillips, Alistair J. Rigg, Alex Riggs, Wendall Roy, Mike Shel, Neil Spicer, Todd Stewart, Russ Taylor, Rachel Ventura, Mike Welham, George Loki Williams, Scott Young.