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Kyton, Ceres

Ceres Kyton CR 4

This hulking monstrosity snarls wetly through its wired jaws. Its flesh is restrained by taut chains and metal plates, and its forearms are replaced by wicked blades.

XP 1,200
LE Medium outsider (evil, extraplanar, kyton, lawful)
Init +0; Senses darkvision 60 ft., see in darkness; Perception +10

DEFENSE HP 47

EAC 16; KAC 18
Fort +7, Ref +5, Will +3
Defensive Abilities fast healing 5 (silver or good-aligned weapons and spells); DR 5/good or silver; Immune cold, pain

OFFENSE

Speed 30 ft.
Melee integrated tactical dueling sword +12 (1d6+9 S; analog)
Offensive Abilities ensnaring chains (DC 13), unnerving gaze (30 ft., DC 13)

STATISTICS

Str +5, Dex +0, Con +3, Int +2, Wis +0, Cha +1
Skills Athletics +13, Stealth +10, Survival +10
Languages Infernal, Okantan (cannot speak)
Other Abilities integrated weapons

SPECIAL ABILITIES

Ensnaring Chains (Ex)

As a standard action, a ceres can cause a mass of chains to erupt from its abdomen to ensnare a Medium or smaller target within 30 ft. A targeted creature must attempt a Reflex saving throw (DC 13) or become grappled by the chains. The ceres does not gain the grappled condition in this way, and the chains automatically renew the grapple every round.

The DC to escape the chains is 28. Additionally, the ceres may drag a creature grappled by the chains with it as part of its movement. The movement an ensnared creature makes while dragged does not provoke attacks of opportunity.

A ceres may have only one ensnared creature at a time, but multiple ceres may work together to ensnare a target larger than Medium. Two ceres working together may ensnare a Large creature, three a Huge creature, and so on. Ceres working together must ready an action to use ensnaring chains at the same time; the creature need make only one saving throw, but the DC of the effect and to escape the chains is increased by +2 for each additional ceres participating beyond the first. A ceres’ ensnaring chains have hardness 10 and 20 Hit Points. Chains reduced to 0 hp are destroyed and prevent the ceres from using this ability for 24 hours.

Fast Healing (Ex)

A ceres’ fast healing is suppressed for 1 round when it is dealt damage from a silver or good-aligned weapon or spell.

Integrated Weapons (Ex)

A ceres has two tactical dueling swords integrated into its body, and they may be enhanced or targeted as if they were manufactured weapons. Broken or destroyed weapons must be repaired manually.

Additionally, ceres kytons take only a -3 penalty to their attack rolls when making a full attack with these weapons.

Unnerving Gaze (Ex)

A creature that succumbs to a ceres’ unnerving gaze has difficulty focusing on targets other than the ceres, granting all other creatures concealment against the victim for 1 round.

ECOLOGY

Environment any (The Shadow plane)
Organization solitary, pair, retrieval (3-5), or harvest (5-8 plus one sacristan kyton)

Ceres kytons are the hunters of the Choir, tracking prey for days before emerging from the shadows to rend flesh—or worse, to drag mortals away to unthinkable fates. Each ceres is made from an okanta, tortured and disfigured beyond the reach of sanity. Ceres are in constant pain, which wanes only when they can inflict it on others. A ceres kyton is 7 feet tall and weighs about 650 pounds.

Section 15: Copyright Notice

Alien Bestiary (Starfinder) © 2018, Legendary Games; Lead Designer: Jason Nelson. Authors: Anthony Adam, Kate Baker, John Bennet, Eytan Bernstein, Robert Brookes, Russ Brown, Duan Byrd, Jeff Dahl, Robyn Fields, Joel Flank, Matt Goodall, Robert J. Grady, Jim Groves, Steven T. Helt, Thurston Hillman, Tim Hitchcock, Nick Hite, Daniel Hunt, Mike Kimmel Marshall, Isabelle Lee, Jeff Lee, Lyz Liddell, Jason Nelson, Richard Pett, Tom Phillips, Alistair J. Rigg, Alex Riggs, Wendall Roy, Mike Shel, Neil Spicer, Todd Stewart, Russ Taylor, Rachel Ventura, Mike Welham, George Loki Williams, Scott Young.