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Kyton, Aloadai

Aloadai Kyton CR 10

This hulking horror walks ape-like on tremendous metal-plated limbs. Fused to its back via tangled ribs and glowing hoses, a malformed humanoid shape writhes under the weight of its own engorged cranium.

XP 9,600
LE Large outsider (aether, evil, extraplanar, kyton, lawful)
Init -+5/–1; Senses blindsense (thought) 100 ft., darkvision 60 ft., see in darkness; Perception +19
Aura mystic aegis (100 ft.)


EAC 22; KAC 23
Fort +11, Ref +9, Will +13; +5 vs. mystic spells
Defensive Abilities fast healing 5 (silver or goodaligned weapons and spells), mystic aegis; DR 10/good or silver; Immune cold, pain; SR 21
Weaknesses vulnerable to electricity


Speed 30 ft.
Melee slam +17 (2d8+18)
Space 10 ft.; Reach 10 ft.
Offensive Abilities unnerving gaze (30 ft., DC 19)
Spell-Like Abilities (CL 8th)

1/daymind thrust (3rd-level, DC 21), synaptic pulse (DC 21)
3/dayforce blast (DC 20, +16 to bull rush), hold person (DC 20), inflict pain (DC 20), mind thrust (2nd-level, DC 20)
At willdetect thoughts (DC 19), mind thrust (1st-level, DC 19)


Str +8, Dex -1, Con +3, Int +5, Wis +2, Cha +2
Feats Improved Combat Maneuver (bull rush)
Skills Athletics +24, Engineering +19, Mysticism +24
Languages Common, Erahthi, Infernal, Okantan; broadcast
Other Abilities dual psyche, lead the choir


Broadcast (Su)

Aloadai possess a selective type of long-distance telepathy. All aloadai can communicate telepathically with all other aloadai within 3 miles. They can also communicate telepathically with other creatures within 50 ft.

Dual Psyche (Ex)

An aloadai is a single creature with two minds, connected but independent. In combat, an aloadai rolls initiative twice, adding its Intelligence modifier to the first roll and its Dexterity modifier to the second. The first initiative check represents the mind’s initiative; on this turn, the mind has one standard action for purely mental actions, such as casting spells or using its spell-like abilities. The second initiative check represents the body’s initiative; on this turn, the aloadai can take a full round of purely physical actions, such as using its slam attack, or attempting combat maneuvers or Athletics checks.

Fast Healing (Ex)

An aloadai’s fast healing is suppressed for 1 round when it is dealt damage from a silver or good-aligned weapon or spell.

Lead the Choir (Su)

When two aloadai come within 100 feet of each other, their minds and bodies automatically synchronize. They use the same initiative counts, with both of the minds and bodies rolling twice and taking the higher result. This effect also lets the two work in synchronization; if the two bodies attack the same creature, they use the same die rolls, but roll twice and take the higher result for each attack. If the two minds both target the same area or creature with a spell, creatures affected by both effects take a -2 penalty on their saving throws against this spell. Only two aloadai can be linked in this way. Finally, if there are two or more aloadai or terpsikhore within 100 feet of each other, they share a collective readiness. If one of these creatures is aware of a particular danger, they all are; no creature in this group is flat-footed unless all of them are.

Mystic Aegis (Su)

An aloadai adds its Intelligence modifier to saving throws against spells cast by a mystic or from a mystic source (such as spell-like abilities granted by the Mystic Connection feat). In addition, all creatures with the kyton subtype gain a bonus against such spells and to their Armor Class equal to half of this bonus (usually +2). When an aloadai rolls a Will saving throw, it rolls twice and takes the higher result.

Unnerving Gaze (Ex)

A creature that succumbs to a aloadai’s unnerving gaze becomes filled with paranoia and sees enemies everywhere.

It is treated as being flanked by all enemies for 1 round.


Environment any
Organization solitary, pair, or force (1-2 plus 6-20 terpsikhore kytons)

Aloadai kytons act as commanders for lesser kytons, particularly terpsikhore. The aloadai are designed to break enemy bodies and spirits while psychically preserving their forces. In addition, the long-distance communication abilities of aloadai are useful for maintaining contact with remote kyton facilities; most kyton outposts are commanded by a lone aloadai that acts as a waypoint for transmissions. While their mind-reading abilities make them natural interrogators, they only perform this duty if no alternative exists; kyton philosophy holds that a truth extracted through torture is “purer” than one simply pulled from the mind like a tooth from a socket.

An aloadai is a gestalt of two infused, twisted into a kyton vision of perfection. The subject that will become the brutish lower body is pumped full of muscle-bloating mutagen and kyton ichor; as its bulk expands, it is wrapped and woven around a mechanical endoskeleton. The other subject’s superfluous flesh is cut away to be recycled elsewhere, while its ribs are peeled apart and intertwined with those of their giant twin. Its head is injected with alchemical fluids that boost psychic ability, causing it to swell to grotesque proportions.

Finally, a blend of liquid aetherite and shadowstuff suffuses the gestalt’s unified flesh, bonding the two minds.

The engorgement of an aloadai’s brain gives it terrifying mental powers. In addition to a host of psychic attacks, the aloadai generates a powerful protective shield around itself and nearby kytons.

It constantly scans the surrounding area for the thoughts of other creatures, using this to pinpoint both minions and intruders. Finally, when two aloadai draw within sensory range of each other, their mental processes interlink, allowing them to act and fight in perfect synchronicity.

For all their power, the aloadai possess a critical weakness. Powerful electrical attacks cause the aetherite suffusing their bodies to destabilize, damaging sensitive internal systems and disrupting their regenerative flesh.

An aloadai is roughly 12 feet tall and weighs about 1,500 pounds.

Section 15: Copyright Notice

Alien Bestiary (Starfinder) © 2018, Legendary Games; Lead Designer: Jason Nelson. Authors: Anthony Adam, Kate Baker, John Bennet, Eytan Bernstein, Robert Brookes, Russ Brown, Duan Byrd, Jeff Dahl, Robyn Fields, Joel Flank, Matt Goodall, Robert J. Grady, Jim Groves, Steven T. Helt, Thurston Hillman, Tim Hitchcock, Nick Hite, Daniel Hunt, Mike Kimmel Marshall, Isabelle Lee, Jeff Lee, Lyz Liddell, Jason Nelson, Richard Pett, Tom Phillips, Alistair J. Rigg, Alex Riggs, Wendall Roy, Mike Shel, Neil Spicer, Todd Stewart, Russ Taylor, Rachel Ventura, Mike Welham, George Loki Williams, Scott Young.