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Invisible Stalker

Invisible Stalker CR 7 (Combatant)

XP 3,200
N Medium outsider (air, elemental, extraplanar)
Init +5; Senses darkvision 60 ft.; Perception +14

DEFENSE

HP 105
EAC 19; KAC 21
Fort +9; Ref +11; Will +6
Defensive Abilities natural invisibility; Immunities elemental immunities

OFFENSE

Speed 30 ft., fly 30 ft. (Su, perfect)
Melee slam +18 (2d6+11B)
Offensive Abilities trick attack +4d8

STATISTICS

Str +4; Dex +5; Con +2; Int -2; Wis +2; Cha +0
Skills Acrobatics +14, Stealth +19, Survival +14
Languages Auran, Common
Other Abilities improved tracking

SPECIAL ABILITIES

Improved Tracking (Ex)

An invisible stalker takes no penalty to Survival checks when tracking and moving at any speed.

Natural Invisibility (Ex)

This ability is constant — an invisible stalker remains invisible at all times, even when attacking. As this ability is inherent, it is not subject to the invisibility purge spell.

ECOLOGY

Environment any (Plane of Air)
Organization solitary

Invisible stalkers are elemental beings from the Plane of Air. They are composed entirely of solidified air, but unlike a normal air elemental, are not tempestuous beings. Their calm demeanor makes them invisible to normal sight. This invisibility makes the stalker a perfect creature for summoners that wish to perform clandestine missions.

The fact that they are so frequently summoned to the natural world makes invisible stalkers hostile towards creatures on the Material Plane. Many invisible stalkers will obey their masters to the letter of their commands, and seek any way they can to subvert and/or break their magical shackles.

Section 15: Copyright Notice

Starfarer Adversaries: Legacy Bestiary © 2020, Rogue Genius Games LLC; Author: Jacob E. Blackmon; Additional work by: Owen K.C. Stephens. Produced by Owen K.C. Stephens.