Time Eater CR 2
EAC 13; KAC 15
Fort +4; Ref +4; Will +3
Defensive Abilities void adaptation
Speed fly 10 ft. (Su, clumsy)
Melee tentacle +11 (1d6+3 B plus steal momentum)
Space 5 ft.; Reach 5 ft. (15 ft. with tentacle)
Steal Momentum (Su)
When a time eater hits a creature with its tentacle attack, its fly speed increases by 10 feet for 1 minute and its penalties for a full attack decreases by 1 (to a minimum of zero). These adjustments are cumulative.
In addition, a creature hit by a time eater’s tentacle attack must attempt a DC 13 Will save. The first time a creature fails this save, its speeds decrease by 10 feet (to a minimum of 0). The second time, it gains the staggered condition. The third time and each time thereafter, it gains the paralyzed condition. These effects are cumulative and last for 1 minute or until the time eater is destroyed, whichever comes first. A creature that succeeds at its save is immune to further applications of that time eater’s steal momentum ability for 24 hours.
Organization nest (3–7), cluster (8–20), or ganglion (21–50)
The hyperspace plane is effectively infinite, and so too is the variety of creatures it contains. While some residents are inadvertently pulled into hyperspace from their native planes, many more are truly unique products. Some of the better known examples include driftdead, paraforans, and the rare and powerful spectra. Whether these creatures were created by Triune or came about from the unnatural mingling of technological and planar forces is commonly debated among xenobiologists.
The constant accretion of other planes and their inhabitants into hyperspace makes determining any unidentified species’ origin difficult, and though time generally flows in a linear fashion in hyperspace, some pockets contain planar fragments or gravitational anomalies that cause time dilation or compression.
In such places, it’s entirely possible for a species to undergo significant evolution in a relatively short time.
Of the better-known hyperspace natives, the time eater is simultaneously one of the most benign yet terrifying. Time eaters resemble strange neurons at a macro scale, with roughly spherical crystalline bodies bristling with translucent, flexible tentacles that stretch out far past the time eater’s body. Typically these tentacles are entangled with those of other time eaters, forming large, weblike clusters. Due to their transparency, such webs are extremely difficult to detect as they coast through hyperspace. On their own, time eaters have limited mobility.
However, when they make contact with animate creatures and constructs, they can unleash devastating tentacle attacks that seem to arrest the timelines of their victims while speeding up their own. Consequently, time eaters spend a majority of their indeterminate life spans gliding through the hyperspace plane in hopes of encountering creatures from which they can steal time. As creatures native to a plane with a relatively normal passage of time, time eaters have an unusual relationship with temporality. This has lead scholars to speculate that the creatures were born from some strange interaction when pockets of the Dimension of Time were pulled into hyperspace—but that realm is so poorly understood that even this explanation provides few clues.
Massive colonies of time eaters, known as “ganglions,” are the stuff of nightmare and legend, and starship crews swap haunting stories about moon-sized webs of time eaters descending on a planet and freezing it in time, though no such event has been recorded. Even more harrowing tales revolve around a single time eater stowing away on a ship, trapping its crew an endless, timeless moment with no hope of escape. From the few surviving records of interactions with time eaters, it seems they use the energy drained from their victims to propagate more copies of themselves, either extending their own web or sending out spores to start a new web elsewhere.
As time eaters upend the natural progression of time in pockets of hyperspace, so do hyperspace architects manipulate the plane’s spatial dimensions. For these amorphous, gaseous creatures, concepts of position and distance are as malleable as clay in the hands of a master sculptor. These native hyperspace denizens have the ability to deconstruct foreign material, such as that constantly pulled into the plane by the activation of Drift engines, and knit those realities into the fundamental essence of the plane. On more than one occasion, a drift architect has classified living creatures, constructs, and even starships from the Material Plane as appropriate material for translation, leading to sudden and desperate conflict. Hyperspace architects are also able to travel to any part of hyperspace almost instantaneously, making them one of few known creatures able to deftly navigate the ever-shifting plane without any external guidance.
If hyperspace architects have a broader agenda, it is as yet unknown, as almost no known method of communication has proven successful in opening a dialog with the creatures.
They mostly ignore visitors to hyperspace unless attacked or provoked, and even then they often flee rather than engage in combat. Only followers of Triune have reported any success at communicating with them, and even then, only if they’re on a mission of importance to Triune or their church.
In those rare situations, drift architects can prove to be potent allies, transporting a small group of travelers to nearly any point in hyperspace almost instantaneously.
Starfinder Alien Archive 3 © 2019, Paizo Inc.; Authors: Saif Ansari, Kate Baker, John Compton, Adam Daigle, Katina Davis, Eleanor Ferron, Crystal Frasier, Leo Glass, Sasha Lindley Hall, Amanda Hamon, Thurston Hillman, James Jacobs, Jenny Jarzabski, Virginia Jordan, Jason Keeley, Natalie Kertzner, Luis Loza, Lyz Liddell, Ron Lundeen, Crystal Malarsky, Robert G. McCreary, Hilary Moon Murphy, Adrian Ng, Joe Pasini, Lacy Pellazar, Samantha Phelan, Jessica Redekop, Simone D. Sallé, Michael Sayre, Owen K.C. Stephens, James L. Sutter, Jason Tondro, Diego Valdez, and Linda Zayas-Palmer.