Home >Game Mastering >Bestiary >Creatures by Type >Outsiders >Genie >

Genie, Djinni

Djinni CR 5

XP 1,600
CG Large outsider (air, extraplanar)
Init +4; Senses darkvision 60 ft.; Perception +11


HP 65
EAC 17; KAC 18
Fort +4; Ref +6; Will +8
Defensive Abilities air mastery; Immunities acid


Speed 20 ft., fly 60 ft. (Su, perfect)
Melee carbon steel curve blade +12 (1d10+5 S; critical bleed 1d6) or slam +11 (1d4+9 B; critical knockdown)
Ranged thunderstrike sonic pistol +12 (1d8+4 So; critical deafen)
Offensive Abilities whirlwind (1d4+7 B, DC 15, 1/10 min.)
Spell-Like Abilities (CL 5th)

1/dayholographic image (4th level, DC 16)
At willflight (3rd level), invisibility (self only), plane shift (willing targets to Astral Plane, Material Plane, or elemental planes only)


STR +4; DEX +4; CON +2; INT +2; WIS +2; CHA +2
Skills Acrobatics +16 (+24 to fly), Computers +11, Mysticism +16, Sense Motive +16, Stealth +11
Languages Aquan, Auran, Common, Ignan, Terran
Other Abilities create feast, fabricate item
Gear business stationwear, carbon steel curve blade, thunderstrike sonic pistol with 1 battery (20 charges)


Air Mastery (Ex)

Airborne creatures take a -1 penalty to attack and damage rolls against a djinni.

Create Feast (Su)

Once per day as a standard action, a djinni can create enough luxurious food and mildly intoxicating beverages, along with potable water, to nourish up to 15 Medium creatures for a day in normal environmental conditions. If unconsumed, the food and intoxicating beverages disappear after 24 hours. The water remains.

Fabricate Item (Su)

Once per day as a full action, a djinni can create one piece of gear of an item level equal to or lower than the djinni’s CR. The object can weigh up to 10 bulk and can be of up to Medium size. If the item needs ammunition, power, or other resources to function, it appears loaded with the required materials. The item persists for a number of minutes equal to the djinni’s CR.


Environment any (Plane of Air)
Organization solitary, pair, company (3–6), or band (7–12)

Djinn (singular djinni) are genies native to the Plane of Air. They build aerial domains where benevolent creatures are welcome. Most djinn are whimsical and gregarious. However, djinn oppose evil, especially efreet and those who aid them. Some djinn even reside on the Material Plane. Such djinn like being around mortals, and many live on or near gas giants, where they can enjoy an environment akin to the Plane of Air. A few djinn nobles can cast wish on behalf of creatures who aren’t genies. However, tradition limits granting this gift only to the worthy.

A typical djinni stands 10 feet tall and weighs 1,000 pounds.

Section 15: Copyright Notice

Starfinder Adventure Path #15: Sun Divers © 2019, Paizo Inc.; Authors: Joe Pasini, with Judy Bauer, Lacy Pellazar, Owen K.C. Stephens, and Linda Zayas-Palmer.