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Elemental, Heavy Metal (Greater)

Greater Heavy Metal Elemental CR 9

XP 6,400
N Huge outsider (earth, elemental, native)
Init +4; Senses blindsense (vibration) 30 ft., darkvision 60 ft.; Perception +17

DEFENSE HP 145

EAC 22; KAC 24
Fort +11, Ref +13, Will +8; DR 10/—; Immunities acid, fire, elemental immunities
Weaknesses vulnerable to electricity

OFFENSE

Speed 20 ft., swim 60 ft.
Melee slam +22 (2d10+15 B)
Ranged hurl magma +19 (5d4+9 B)
Space 15 ft.; Reach 15 ft.
Offensive Abilities forced conduction (1d10)

STATISTICS

Str +6, Dex +4, Con +3, Int –1, Wis +0, Cha +0
Skills Athletics +22, Stealth +17
Languages Terran

SPECIAL ABILITIES

Elemental Immunities (Ex)

Elementals are immune to the following effects unless a specific effect states that it works against elementals: bleed, critical hits, paralysis, poison, sleep effects, and stunning. An elemental can’t be flanked.

Forced Conduction (Ex)

A heavy metal elemental takes no damage from fire, but its thermally conductive mass does heat up, making its natural attacks searing hot. If the creature has been attacked with fire damage within the last round or is in direct contact with a fire source, its slam attacks deal fire damage in additional to normal damage. If the creature has taken cold damage within the last round, the creature’s body cools down and slam attacks do not add this damage.

Hurl Magma (Ex)

Heavy metal elementals can form wide, flat, shovel-like arms that can scoop up and toss nearby material with surprising accuracy. If the material is magma, the attack also deals fire damage equal to the creature’s forced conduction damage.

ECOLOGY

Environment any hot
Organization solitary, pair, or gang (3–8) Treasure none

Native to molten worlds, heavy metal elementals are related to earth elementals, but consist of more unusual metals, such as antimony and platinum. Some miners claim that the elementals have developed elaborate societies and civilizations deep under the seas, but no one has traveled there to find out. The creatures clearly do not approve of the presence of the colonists on the planet. The elementals do appear intelligent, coordinating with each other in combat, and they share a language with their earth elemental brethren. Further, they have learned to use their native terrain to their full advantage, throwing clumps of molten metal or making searing hot slam attacks. Heavy metal elementals pose the largest threat to mobile mining stations outside of the environment itself, and the creatures have even traveled over land to attack land-based mining stations too close to the shore. This is exceedingly dangerous for the miners who aren’t necessarily well-equipped for combat. Ironically, the bodies of killed elementals are something of a windfall, as they are composed of many desirable metals, and some miners deliberately go hunting for elementals. Officially, the company discourages such practices, but the generous bounty for the return of a heavy metal elemental’s body tells a very different story.

Section 15: Copyright Notice

Alien Bestiary (Starfinder) © 2018, Legendary Games; Lead Designer: Jason Nelson. Authors: Anthony Adam, Kate Baker, John Bennet, Eytan Bernstein, Robert Brookes, Russ Brown, Duan Byrd, Jeff Dahl, Robyn Fields, Joel Flank, Matt Goodall, Robert J. Grady, Jim Groves, Steven T. Helt, Thurston Hillman, Tim Hitchcock, Nick Hite, Daniel Hunt, Mike Kimmel Marshall, Isabelle Lee, Jeff Lee, Lyz Liddell, Jason Nelson, Richard Pett, Tom Phillips, Alistair J. Rigg, Alex Riggs, Wendall Roy, Mike Shel, Neil Spicer, Todd Stewart, Russ Taylor, Rachel Ventura, Mike Welham, George Loki Williams, Scott Young.