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Devil, Pit Fiend

Pit Fiend CR 20 (Combatant)

XP 307,200
LE Large outsider (devil, evil, extraplanar, lawful)
Init +6; Senses darkvision 60 ft., see in darkness; Perception +34
Aura frightful presence (20 ft. DC 25)


HP 465
EAC 35; KAC 37
Fort +23; Ref +21; Will +17
Defensive Abilities regeneration 5 (good weapons and effects); DR 15/good and silver; Immunities fire, poison; Resistances acid 10, cold 10; SR 31


Speed 40 ft., fly 60 ft. (Ex, average)
Melee claw +35 (11d10+32S), or bite +35 (11d10+32P plus disease and poison), or tail slap +35 (11d10+32B plus grab)
Multiattack 2 claws +30 (11d10+32S), bite +30 (8d6+32P plus disease and poison), tail slap +30 (8d6+32B plus grab)
Space 10 ft.; Reach 10 ft.

Spell-Like Abilities; (CL 20th)

At willexplosive blast (DC 22), hold monster (DC 23), meteoric trail*, teleport (self plus 5 bulk of objects only), wall of fire
3/daycall cosmos, greater dispel magic, holographic image V (DC 24)
1/day-dictum (DC 28)*, soul bind (DC 29)*

*see Starfarer’s Companion


Str +12; Dex +6; Con +9; Int +6; Wis +6; Cha +6
Skills Acrobatics +34, Bluff +39, Mysticism +34, Sense Motive +34
Languages Celestial, Common, Draconic, Infernal; telepathy 100 ft.


Bite (Ex)

The bite of a pit fiend infects its target with devil chills and a deadly venom.


Environment any (Nine Hells)
Organization solitary, pair, or council (3-9)

Devils are the legions of fallen angels that come from the infernal realm known as Hell. These diabolic fiends seek to manipulate and dominate mortal creatures in their long-term goal to rule the cosmos. Devils corrupt mortal souls and drag them down to Hell where they are transformed into more devils to serve in their constant battle against the forces of Heaven.

Devils have a highly structured and organized society. Every devil knows its place in the hierarchy of Hell. The higher-ranking devils not only have greater infernal abilities and are more physically powerful, but are also more cunning in what evil they perform.

Devils believe in following the rules. They will often bend the rules in a manner suitable to their needs, but they will never outright break any rules. Nor will they break their word, once given. A devil will speak in half-truths and cunningly-worded phrases, but when they say they will so something, they will do exactly that.

Devils react coolly, rationally, and in a calculated manner. They do not tend to act emotionally, but the stories of infernal rages are well known to cause great destruction. They delight in inflicting misery on others as a means of crushing the will of a mortal and eventually gaining access to the mortal soul.

Devil Chills

Type disease (injury); Save Fortitude DC 25
Track physical; Frequency 1/day

Cure 3 consecutive saves

Pit Fiend Venom

Type poison (injury); Save Fortitude DC 25

Track Constitution; Frequency 1/round for 10 rounds

Cure 3 consecutive saves

Pit fiends are the most powerful of the infernal legions. They serve not only as the generals of Hell’s armies, but also as the lower nobility of the infernal courts. These monstrous fiends are only rivaled in power by the archdevils.

When mortals think of devils, the pit fiends are the creatures that are brought to mind. These creatures appear to be large humanoids with brilliant red skin.

Their heads are adorned with massive horns while their bodies are cloaked in a pair of bat-like wings.

A long, prehensile tail snakes from their backside.

The mouth of a pit fiend is filled with sharpened fangs whose bite carries both a terrible poison and a virulent disease. A pit fiend stands over 12 feet tall and weighs 800 pounds (80 bulk).

Section 15: Copyright Notice

Starfarer Adversaries: Legacy Bestiary © 2020, Rogue Genius Games LLC; Author: Jacob E. Blackmon; Additional work by: Owen K.C. Stephens. Produced by Owen K.C. Stephens.