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Devil, Ice

Ice Devil CR 13 (Combatant)

XP 25,600
LE Large outsider (devil, evil, extraplanar, lawful)
Init +4; Senses darkvision 60 ft., see in darkness; Perception +23
Aura fearsome presence (10 ft., DC 19)

DEFENSE

HP 225
EAC 27; KAC 29
Fort +17; Ref +15; Will +12
Defensive Abilities regeneration 5 (good weapons and effects); DR 10/good; Immunities cold, fire, poison; Resistances acid 10; SR 24

OFFENSE

Speed 40 ft., fly 60 ft. (Su, good)
Melee unholy frost zero-edge spear +27 (7d6+21C&P plus slow), or tail slap +27 (3d12+21B plus slow)
Space 10 ft.; Reach 10 ft.

Spell-Like Abilities; (CL 13th)

At will–freeze III (DC 18)*, teleport (self plus 5 bulk of objects only)
3/dayholographic image IV (DC 19)
1/dayheat leech (DC 20), wall of steel (thick ice)

*see Starfarer’s Companion

STATISTICS

Str +8; Dex +4; Con +6; Int +4; Wis +4; Cha +4
Skills Acrobatics +23, Bluff +23, Intimidate +28, Mysticism +23
Languages Celestial, Common, Draconic, Infernal; telepathy 100 ft.
Gear unholy frost zero-edge spear

SPECIAL ABILITIES

Slow (Su)

A hit from an ice devil’s tail or spear induces numbing cold. The opponent must succeed on a DC 19 Fortitude save or be affected as though by a slow spell for 1d6 rounds. This effect comes from the devil in the case of its weapon; it is not a quality possessed by the spear itself.

ECOLOGY

Environment any (Nine Hells)
Organization solitary, team (2-3), council (4-10), or contingent (1-3 ice devils, 2-6 horned devils, and 1-4 bone devils)

Devils are the legions of fallen angels that come from the infernal realm known as Hell. These diabolic fiends seek to manipulate and dominate mortal creatures in their long-term goal to rule the cosmos. Devils corrupt mortal souls and drag them down to Hell where they are transformed into more devils to serve in their constant battle against the forces of Heaven.

Devils have a highly structured and organized society. Every devil knows its place in the hierarchy of Hell. The higher-ranking devils not only have greater infernal abilities and are more physically powerful, but are also more cunning in what evil they perform.

Devils believe in following the rules. They will often bend the rules in a manner suitable to their needs, but they will never outright break any rules. Nor will they break their word, once given. A devil will speak in half-truths and cunningly-worded phrases, but when they say they will so something, they will do exactly that.

Devils react coolly, rationally, and in a calculated manner. They do not tend to act emotionally, but the stories of infernal rages are well known to cause great destruction. They delight in inflicting misery on others as a means of crushing the will of a mortal and eventually gaining access to the mortal soul.

Ice devils are the strategists and masterminds of Hell’s armies. They make their decisions based on cold, calculated logic, with no thought of the losses of troops. As long as success to possible with their plans, they are willing to sacrifice any number of infernal soldiers.

Ice devils appear to be large, insect-like devils that stand on bird-like legs. They carry frozen spears that numb and slow the bodies of anyone struck by their pointed ends. An ice devil stands 12 feet tall and weighs 700 pounds (70 bulk).

Section 15: Copyright Notice

Starfarer Adversaries: Legacy Bestiary © 2020, Rogue Genius Games LLC; Author: Jacob E. Blackmon; Additional work by: Owen K.C. Stephens. Produced by Owen K.C. Stephens.