Home >Game Mastering >Bestiary >Creatures by Type >Outsiders >Devils >

Devil, Horned

Horned Devil CR 16 (Combatant)

XP 76,800
LE Large outsider (devil, evil, extraplanar, lawful)
Init +5; Senses darkvision 60 ft., see in darkness; Perception +28
Aura fearsome presence (5 ft., DC 22)

DEFENSE

HP 300
EAC 30; KAC 32
Fort +20; Ref +18; Will +14
Defensive Abilities regeneration 5 (good weapons and effects); DR 10/good and silver; Immunities fire, poison; Resistances acid 10, cold 10; SR 27

OFFENSE

Speed 30 ft., fly 50 ft. (Ex, average)
Melee unholy elite pike +31 (7d8+26P plus stun, critical bleed 3d8), or claw +31 (6d10+26S), or tail +31 (6d10+26B plus infernal wound)
Multiattack 2 claws +26 (6d0+26), tail +26 (5d8+26B plus infernal wound)
Space 10 ft.; Reach 10 ft. (15 ft. with pike)
Spell-Like Abilities (CL 16th)

At willarcing surge (DC 19), explosive blast (DC 19), teleport (self plus 5 bulk of objects only)
3/day-greater smite opposition (DC 21)*, holographic image V (DC 21)

*see Starfarer’s Companion

STATISTICS

Str +10; Dex +5; Con +7; Int +2; Wis +5; Cha +5
Skills Acrobatics +28, Bluff +33, Intimidate +28, Mysticism +28
Languages Celestial, Common, Draconic, Infernal; telepathy 100 ft.
Gear unholy elite pike

SPECIAL ABILITIES

Infernal Wound (Su)

The damage a horned devil deals with its tail slap inflicts persistent wounds that cause 3d6 points of bleed damage.

Bleed causes from an infernal wound is difficult to stanch – a DC 22 Heal check stops the damage, and any attempt to heal a creature suffering from an infernal wound must succeed on a DC 22 caster level check or the spell does not function. Success indicates the healing works normally and stops all bleed effects on the victim.

ECOLOGY

Environment any (Nine Hells)
Organization solitary, pair, or wing (3-10)

Devils are the legions of fallen angels that come from the infernal realm known as Hell. These diabolic fiends seek to manipulate and dominate mortal creatures in their long-term goal to rule the cosmos. Devils corrupt mortal souls and drag them down to Hell where they are transformed into more devils to serve in their constant battle against the forces of Heaven.

Devils have a highly structured and organized society. Every devil knows its place in the hierarchy of Hell. The higher-ranking devils not only have greater infernal abilities and are more physically powerful, but are also more cunning in what evil they perform.

Devils believe in following the rules. They will often bend the rules in a manner suitable to their needs, but they will never outright break any rules. Nor will they break their word, once given. A devil will speak in half-truths and cunningly-worded phrases, but when they say they will so something, they will do exactly that.

Devils react coolly, rationally, and in a calculated manner. They do not tend to act emotionally, but the stories of infernal rages are well known to cause great destruction. They delight in inflicting misery on others as a means of crushing the will of a mortal and eventually gaining access to the mortal soul.

Horned devils serve as the field commanders of the infernal legions. They are powerful warriors, capable of causing great devastation with their physical attacks and infernal powers.

A horned devil appears to be a large gargoyle-like fiend, with a thickly-scaled hide, massive wings, and a crest of horns along its head. A horned devil stands 9 feet tall and weighs 600 pounds (60 bulk).

Section 15: Copyright Notice

Starfarer Adversaries: Legacy Bestiary © 2020, Rogue Genius Games LLC; Author: Jacob E. Blackmon; Additional work by: Owen K.C. Stephens. Produced by Owen K.C. Stephens.