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Devil, Erinyes

Erinyes CR 8 (Combatant)

XP 4.800
LE Medium outsider (devil, evil, extraplanar, lawful)
Init +4; Senses darkvision 60 ft., see in darkness, true seeing; Perception +16


HP 125
EAC 20; KAC 22
Fort +10; Ref +12; Will +7
DR 10/good; Immunities fire, poison; Resistances acid 10, cold 10; SR 19


Speed 30 ft., fly 50 ft. (Ex, good)
Melee unholy sintered longsword +17 (2d8+14S)
Ranged unholy corona laser rifle +20 (2d6+8F, critical burn 1d6), or tangle cord +20 (entangle)
Spell-Like Abilities (CL 8th)

At willteleport (self plus 5 bulk of objects only)
3/dayfear II (DC 15), holographic image II (DC 15)
1/day-smite opposition (evil only, DC 16)*

*see Starfarer’s Companion


Str +6; Dex +4; Con +2; Int +2; Wis +2; Cha +2
Skills Acrobatics +16, Bluff +16, Mysticism +16, Stealth +21
Languages Celestial, Common, Draconic, Infernal; telepathy 100 ft.
Gear unholy sintered longsword, unholy corona laser rifle with 2 high-capacity batteries (40 charges)


Tangle Cord (Su)

Each erinyes carries a 50-foot-long flexible cord that entangles opponents of any size.

An erinyes can hurl its cord 30 feet with no range penalty. The erinyes makes an attack roll against the target’s EAC. On a successful hit, the target gains the entangled condition. Ending the entangled condition requires the target to succeed at a DC 16 Acrobatics or Strength check as a move action. The erinyes can end the entangled condition on the target as a swift action; the cord returning the erinyes’ hand. An erinyes’ tangle cord functions only for the erinyes who made it and no other.


Environment any (Nine Hells)
Organization solitary or trio

Devils are the legions of fallen angels that come from the infernal realm known as Hell. These diabolic fiends seek to manipulate and dominate mortal creatures in their long-term goal to rule the cosmos. Devils corrupt mortal souls and drag them down to Hell where they are transformed into more devils to serve in their constant battle against the forces of Heaven.

Devils have a highly structured and organized society. Every devil knows its place in the hierarchy of Hell. The higher-ranking devils not only have greater infernal abilities and are more physically powerful, but are also more cunning in what evil they perform.

Devils believe in following the rules. They will often bend the rules in a manner suitable to their needs, but they will never outright break any rules. Nor will they break their word, once given. A devil will speak in half-truths and cunningly-worded phrases, but when they say they will so something, they will do exactly that.

Devils react coolly, rationally, and in a calculated manner. They do not tend to act emotionally, but the stories of infernal rages are well known to cause great destruction. They delight in inflicting misery on others as a means of crushing the will of a mortal and eventually gaining access to the mortal soul.

Erinyes devils serve as the scouts and spies of the infernal legions. They all appear to be attractive humanoids with large, feathered wings. As they are the most comely of the infernal ranks, Erinyes often serve as concubines of high ranking devils and archdevils.

Section 15: Copyright Notice

Starfarer Adversaries: Legacy Bestiary © 2020, Rogue Genius Games LLC; Author: Jacob E. Blackmon; Additional work by: Owen K.C. Stephens. Produced by Owen K.C. Stephens.