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Devil, Bearded

Bearded Devil CR 5 (Combatant)

XP 1,600
LE Medium outsider (devil, evil, extraplanar, lawful)
Init +2; Senses darkvision 60 ft., see in darkness; Perception +11

DEFENSE

HP 70
EAC 17; KAC 19
Fort +9; Ref +7; Will +4
DR 10/good or silver; Immunities fire, poison; Resistances acid 10, cold 10; SR 16

OFFENSE

Speed 40 ft.
Melee unholy basic dragonglaive +15 (1d8+10 S&E plus infernal wound), or claw +15 (1d6+10S)
Multiattack unholy basic dragonglaive +9 (1d8+10S&E plus infernal wound), 2 claws +9 (1d4+10S)
Space 5 ft.; Reach 5 ft. (10 ft. with dragonglaive)
Offensive Abilities beard
Spell-Like Abilities (CL 5th)

At willteleport (self plus 5 bulk of objects only)

STATISTICS

Str +5; Dex +2; Con +3; Int -1; Wis +1; Cha +0
Skills Athletics +11, Intimidate +16, Sense Motive +11
Languages Celestial, Common, Draconic, Infernal; telepathy 100 ft.
Gear unholy basic dragonglaive with 2 batteries (20 charges)

SPECIAL ABILITIES

Beard (Ex)

If a bearded devil hits a single target with both claw attacks, it also lashes at the same target with its filthy, spiked beard. The target takes 1d4+10 points of piercing damage and must succeed on a DC 13 Fortitude check or contract devil chills.

Infernal Wound (Su)

The damage a bearded devil deals with its dragonglaive inflicts persistent wounds that cause 1d6 points of bleed damage. Bleed causes from an infernal wound is difficult to stanch – a DC 13 Heal check stops the damage, and any attempt to heal a creature suffering from an infernal wound must succeed on a DC 13 caster level check or the spell does not function. Success indicates the healing works normally and stops all bleed effects on the victim.

The infernal wounds caused by a bearded devil are a supernatural ability of the devil, not of the weapon.

ECOLOGY

Environment any (Nine Hells)
Organization solitary, pair, squad (3-10), or troop (10-40)

Devils are the legions of fallen angels that come from the infernal realm known as Hell. These diabolic fiends seek to manipulate and dominate mortal creatures in their long-term goal to rule the cosmos. Devils corrupt mortal souls and drag them down to Hell where they are transformed into more devils to serve in their constant battle against the forces of Heaven.

Devils have a highly structured and organized society. Every devil knows its place in the hierarchy of Hell. The higher-ranking devils not only have greater infernal abilities and are more physically powerful, but are also more cunning in what evil they perform.

Devils believe in following the rules. They will often bend the rules in a manner suitable to their needs, but they will never outright break any rules. Nor will they break their word, once given. A devil will speak in half-truths and cunningly-worded phrases, but when they say they will so something, they will do exactly that.

Devils react coolly, rationally, and in a calculated manner. They do not tend to act emotionally, but the stories of infernal rages are well known to cause great destruction. They delight in inflicting misery on others as a means of crushing the will of a mortal and eventually gaining access to the mortal soul.

Bearded devils are the elite soldiers of Hell’s legions. They are savage fighters who will enter a frenzied rage before engaging in battle. These fiends will use the extended reach of their polearms to their advantage. Enemies who get too close will be grappled and subjected to the foul disease lingering in the devils’ beards.

Bearded devils stand 6 feet tall and weigh about 200 pounds (20 bulk). They have thick beards made of coarse, wiry hair that oozes with foulness. They often wear infernal armor into battle, although their own heavily-scaled hide will shrug almost any attack.

Section 15: Copyright Notice

Starfarer Adversaries: Legacy Bestiary © 2020, Rogue Genius Games LLC; Author: Jacob E. Blackmon; Additional work by: Owen K.C. Stephens. Produced by Owen K.C. Stephens.