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Devil, Barbed

Barbed Devil CR 12 (Combatant)

XP 12,800
LE Medium outsider (devil, evil, extraplanar, lawful)
Init +5; Senses darkvision 60 ft., see in darkness; Perception +22

DEFENSE

HP 200
EAC 26; KAC 28
Fort +14; Ref +14; Will +13
Defensive Abilities barbed defense; DR 10/good; Immunities fire, poison; Resistances acid 10, cold 10; SR 23

OFFENSE

Speed 30 ft.
Melee claw +26 (6d4+20S plus fear and grab)
Offensive Abilities impale
Spell-Like Abilities (CL 12th) x15

At willhold person (DC 17), scorching ray*, teleport (self plus 5 bulk of object only)
3/dayholographic image III (DC 18), smite opposition (evil only, DC 18)*

*see Starfarer’s Companion

STATISTICS

Str +8; Dex +5; Con +4; Int +1; Wis +2; Cha +4
Skills Intimidate +27, Mysticism +22, Sense Motive +22
Languages Celestial, Common, Draconic, Infernal; telepathy 100 ft.

SPECIAL ABILITIES

Barbed Defense (Su)

A creature that strikes a barbed devil with a melee weapon, an unarmed strike, or a natural weapon takes 1d8+6 points of piercing damage from the devil’s barbs. Melee weapons with reach do not endanger a user in this way.

Fear (Su)

A barbed devil’s fear attack affects any creature it damages with its claws. A DC 19 Will save resists this effect, otherwise the victim becomes frightened for 1d4 rounds. This is a mind-affecting fear effect.

Impale (Ex)

A barbed devil deals 3d8+9 points of piercing damage to a grabbed opponent with a successful grapple check

ECOLOGY

Environment any (Nine Hells)
Organization solitary, pair, team (3-5), or squad (6-11)

Devils are the legions of fallen angels that come from the infernal realm known as Hell. These diabolic fiends seek to manipulate and dominate mortal creatures in their long-term goal to rule the cosmos. Devils corrupt mortal souls and drag them down to Hell where they are transformed into more devils to serve in their constant battle against the forces of Heaven.

Devils have a highly structured and organized society. Every devil knows its place in the hierarchy of Hell. The higher-ranking devils not only have greater infernal abilities and are more physically powerful, but are also more cunning in what evil they perform.

Devils believe in following the rules. They will often bend the rules in a manner suitable to their needs, but they will never outright break any rules. Nor will they break their word, once given. A devil will speak in half-truths and cunningly-worded phrases, but when they say they will so something, they will do exactly that.

Devils react coolly, rationally, and in a calculated manner. They do not tend to act emotionally, but the stories of infernal rages are well known to cause great destruction. They delight in inflicting misery on others as a means of crushing the will of a mortal and eventually gaining access to the mortal soul.

Many that are unfamiliar with the differences with devils and demons tend to use the terms interchangeably. This can be a dreadful mistake, especially when dealing with one type of fiend or another. Both demons and devils are classified as an evil type of outsider called “fiends.” Both are inherently and totally evil. However, this is where the similarities tend to stop.

Demons are the spawn of chaotic alien beings from beyond this reality. Devils are the fallen angels of Heaven; once members of the celestial host.

Demons seek to slay and devour mortals. Devils seek to manipulate and corrupt mortals.

Demons react emotionally with no regard to the consequences of its actions. Devils react rationally and with forethought.

Demons want to destroy the world. Devils want to rule the world.

Barbed devils are the guardians of Hell, entrusted with important duties such as defenders of infernal fortresses and prisons, and the protection of important archdevils.

Barbed devils stand 7 feet tall and weigh 300 pounds (30 bulk). As their name implies, a barbed devil is covered in a mass of sharp barbs. Their hands end in long, razorsharp claws.

Section 15: Copyright Notice

Starfarer Adversaries: Legacy Bestiary © 2020, Rogue Genius Games LLC; Author: Jacob E. Blackmon; Additional work by: Owen K.C. Stephens. Produced by Owen K.C. Stephens.