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Demon, Quasit

Quasit CR 2 (Expert)

XP 600
CE Tiny outsider (chaotic, demon, evil, extraplanar)
Init +4; Senses darkvision 60 ft., detect alignment; Perception +7


HP 23
EAC 13; KAC 14
Fort +1; Ref +3; Will +5
DR 5/cold iron or good; Immunities electricity, poison; Resistances acid 10, cold 10, fire 10


Speed 20 ft., fly 50 ft. (Ex, perfect)
Melee claw +9 (1d4+1S plus poison)
Space 2-1/2 ft.; Reach 0 ft.

Spell-Like Abilities (CL 2nd)

At willdetect magic, psychokinetic hand
1/dayfear (DC 13), invisibility (self only)


Str -1; Dex +4; Con +2; Int +0; Wis +1; Cha +0
Skills Acrobatics +7, Bluff +7, Intimidate +12, Mysticism +7, Stealth +12
Languages Abyssal, Common; telepathy 100 ft.
Other Abilities change shape (bat, small centipede, or dog), commune with demons


Commune With Demons (Su)

Once per week, a quasit can ask one question of its demonic master. This ability functions like the contact other plane spell.


Environment any (Abyss)
Organization solitary or flock (2-12)

Demons are fiends that originate from a terrifying realm known as the Abyss. It is a place of pure chaos and pure evil, where a constant war is waged to destroy all of creation. Every living creature… every city… every plant… every standing mountain… entire worlds, if possible, are the ideal target of destruction for a demon.

Demons exist solely to destroy everything they see. While their fiendish counterparts – the devils – seek to manipulate mortal minds and souls, demons desire only to annihilate them. They feed off suffering, mayhem, ruin, and conflict.

Unlike devils, who were once either fallen angels from Heaven or mortals that have had their souls corrupted into a fiendish form, demons are beings created from pure chaos. They are spawned by the foul corruption of the Abyss; an infinite realm of cruelty and depravity. Whenever great death and destruction occurs in the mortal realms, demons begin spawning in ever greater numbers in the Abyss; the wake of destruction seems to call these fiends into existence.

The many different demonic realms of the Abyss are uninhabitable by mortal standards. The rivers and seas are made of acid. The air is poisonous to breathe. Even the land and its plant life seek to devour any unfortunate enough to not watch their step. Demons are properly suited to exist in an environment such as this.

A quasit is a tiny demon that delights in tormenting mortals with vicious – and often lethal – pranks.

They excel in causing mischief mayhem.

Some quasit will bind themselves to a mortal spellcaster to act as a familiar. These demons do so as a means to corrupt the mortal wizard into using their magic as destructively as possible.

A quasit stands about 2 feet tall and weighs 8 pounds (1 bulk). They appear to be tiny gargoylelike creatures with small leathery wings and a vicious fang-filled mouth that drips with poison.

Quasit Venom

Type poison (injury); Save Fortitude DC 13

Track Dexterity; Frequency 1/round for 6 rounds

Cure 2 consecutive saves

Section 15: Copyright Notice

Starfarer Adversaries: Legacy Bestiary © 2020, Rogue Genius Games LLC; Author: Jacob E. Blackmon; Additional work by: Owen K.C. Stephens. Produced by Owen K.C. Stephens.