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Demon, Nalfeshnee

Nalfeshnee CR 14 (Combatant)

XP 38,400
CE Huge outsider (chaotic, demon, evil, extraplanar)
Init +1; Senses darkvision 60 ft., true seeing; Perception +25
Aura sacred aura* (evil only, 20 ft., DC 20)

DEFENSE

HP 250
EAC 28 (30 vs. good); KAC 30 (32 vs. good)
Fort +16; Ref +16; Will +14; +2 vs. good
DR 10/good; Immunities electricity, poison; Resistances acid 10, cold 10, fire 10; SR 25 (30 vs. good)

OFFENSE

Speed 30 ft., fly 40 ft. (Su, poor)
Melee claws +27 (8d6+22S)
Space 15 ft.; Reach 15 ft.
Offensive Abilities unholy nimbus
Spell-Like Abilities (CL 14th)

At willarcing surge (DC 18), darkness*, teleport (self plus 5 bulk of objects only)
3/day-gust IV*, vampiric touch*
1/day-greater dispel magic, greater, smite opposition (DC 19)*, summon ally (1 nelfeshnee 35%)

*see Starfarer’s Companion

STATISTICS

Str +8; Dex +1; Con +6; Int +4; Wis +4; Cha +4
Skills Acrobatics +25, Bluff +25, Intimidate +30, Mysticism +25
Languages Abyssal, Celestial, Draconic; telepathy 100 ft.

SPECIAL ABILITIES

Unholy Nimbus (Su)

Three times per day as a swift action a nalfeshnee can create a nimbus of unholy light, causing nauseating beams of writhing color to play around its body. One round later, the light bursts in a 60-foot radius. Any non-demon creature caught within this area must succeed on a DC 20 Will save or be dazed for 1d10 rounds as visions of madness hound it.

ECOLOGY

Environment any (Abyss)
Organization solitary or warband (1 nalfeshnee, 1 hezrou, 2-5 vrocks)

Demons are fiends that originate from a terrifying realm known as the Abyss. It is a place of pure chaos and pure evil, where a constant war is waged to destroy all of creation. Every living creature… every city… every plant… every standing mountain… entire worlds, if possible, are the ideal target of destruction for a demon.

Demons exist solely to destroy everything they see. While their fiendish counterparts – the devils – seek to manipulate mortal minds and souls, demons desire only to annihilate them. They feed off suffering, mayhem, ruin, and conflict.

Unlike devils, who were once either fallen angels from Heaven or mortals that have had their souls corrupted into a fiendish form, demons are beings created from pure chaos. They are spawned by the foul corruption of the Abyss; an infinite realm of cruelty and depravity. Whenever great death and destruction occurs in the mortal realms, demons begin spawning in ever greater numbers in the Abyss; the wake of destruction seems to call these fiends into existence.

The many different demonic realms of the Abyss are uninhabitable by mortal standards. The rivers and seas are made of acid. The air is poisonous to breathe. Even the land and its plant life seek to devour any unfortunate enough to not watch their step. Demons are properly suited to exist in an environment such as this.

The nalfeshnee demons act as the servitors of the Abyss itself. They embody the pure chaotic evilness of the Abyss and all that dwell within. In their own twisted minds, nalfeshnees see themselves as the judges of their realm; enacting the “justice of the universe” by bringing about the destruction of everything.

A nalfeshnee appears to be a huge demon with feathered wings. Its body seems to mix the physical traits of a swine and an ape. A nalfeshnee stands more than 20 feet tall and weighs 8,000 pounds (800 bulk).

Section 15: Copyright Notice

Starfarer Adversaries: Legacy Bestiary © 2020, Rogue Genius Games LLC; Author: Jacob E. Blackmon; Additional work by: Owen K.C. Stephens. Produced by Owen K.C. Stephens.