Home >Game Mastering >Bestiary >Creatures by Type >Outsiders >Demons >

Demon, Hezrou

Hezrou CR 11 (Combatant)

XP 12,800
CE Large outsider (aquatic, chaotic, demon, evil, extraplanar)
Init +0; Senses darkvision 60 ft.; Perception +20
Aura stench (DC 18, 10 rounds)

DEFENSE

HP 180
EAC 24; KAC 26
Fort +15; Ref +13; Will +10
DR 10/good; Immunities electricity, poison; Resistances acid 10, cold 10, fire 10; SR 22

OFFENSE

Speed 30 ft., swim 30 ft.
Melee claw +24 (4d6+19S plus grab)
Multiattack 2 claws +18 (4d6+19S plus grab), bite +18 (2d8+19P plus grab)
Space 10 ft.; Reach 10 ft.
Offensive Abilities nausea
Spell-Like Abilities (CL 11th)

At willcaustic conversion, drench II*, teleport (self plus 5 bulk of objects only)
3/day-desecrate*, entropic grasp (DC 17), irradiate (DC 17), smite opposition (DC 17)*
1/daycorrosive haze (DC 18), gaseous form*, summon ally (1 hezrou demon 35%)

*see Starfarer’s Companion

STATISTICS

Str +8; Dex +0; Con +5; Int +2; Wis +2; Cha +3
Skills Athletics +25, Intimidate +25, Mysticism +20, Sleight of Hand +20
Languages Abyssal, Celestial, Draconic; telepathy 100 ft.
Other Abilities amphibious, water breathing

SPECIAL ABILITIES

Nausea (Ex)

The noxious vapors and foul fluids that constantly weep and seethe from a hezrou’s body are particularly heinous to those the creature grapples.

Each round a creature is grappled by a hezrou, the grappled foe must make a DC 18 Fortitude save to avoid becoming nauseated. A creature nauseated in this manner remains nauseated until he succeeds on a DC 18 Fortitude save, or until a minute has passed during which he is not grappled by the hezrou, whichever condition comes first.

ECOLOGY

Environment any (Abyss)
Organization solitary or gang (2-4)

Demons are fiends that originate from a terrifying realm known as the Abyss. It is a place of pure chaos and pure evil, where a constant war is waged to destroy all of creation. Every living creature… every city… every plant… every standing mountain… entire worlds, if possible, are the ideal target of destruction for a demon.

Demons exist solely to destroy everything they see. While their fiendish counterparts – the devils – seek to manipulate mortal minds and souls, demons desire only to annihilate them. They feed off suffering, mayhem, ruin, and conflict.

Unlike devils, who were once either fallen angels from Heaven or mortals that have had their souls corrupted into a fiendish form, demons are beings created from pure chaos. They are spawned by the foul corruption of the Abyss; an infinite realm of cruelty and depravity. Whenever great death and destruction occurs in the mortal realms, demons begin spawning in ever greater numbers in the Abyss; the wake of destruction seems to call these fiends into existence.

The many different demonic realms of the Abyss are uninhabitable by mortal standards. The rivers and seas are made of acid. The air is poisonous to breathe. Even the land and its plant life seek to devour any unfortunate enough to not watch their step. Demons are properly suited to exist in an environment such as this.

Hezrou demons dwell in the most fetid swamps and oceans of the Abyss. They embody the slowly-destructive forces of nature, eroding all life around them with diseases and blight. A hezrou is quite intelligent, yet incredibly lazy. Of all the demons, they are the most willing to let their destruction of the world take its time to fester. In the meanwhile, they enjoy personal pleasures and hedonism.

A hezrou appears to be a large demonic monstrosity that bears a superficial resemblance to a toad. Their form is covered in knobby warts and lumps. These lumps fester with foulness, often erupting with a nauseating puss whose foul odor chokes anyone that stands near the demon. A hezrou stands 8 feet tall and weighs 750 pounds (75 bulk).

Section 15: Copyright Notice

Starfarer Adversaries: Legacy Bestiary © 2020, Rogue Genius Games LLC; Author: Jacob E. Blackmon; Additional work by: Owen K.C. Stephens. Produced by Owen K.C. Stephens.