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Comozant Wyrd

Comozant Wyrd CR 4

A floating wisp of heatless blue, green, and violet plasma twists in midair and fades through nearby objects.

XP 1,200
N Small outsider (air, elemental, extraplanar, incorporeal)
Init 3; Senses darkvision 60 ft.; Perception +15

DEFENSE HP 45 RP 3

EAC 16; KAC 18
Fort +1, Ref +8, Will +7
Defensive Abilities incorporeal, plasma form; Immunities cold, elemental immunities

OFFENSE

Speed 20 ft., fly 30 ft. (Su, good)
Melee lightning lash +9 (1d4+4 E)
Ranged lightning lash +12 (1d4+4 E)
Offensive Abilities

TACTICS

During Combat If confronted with violence, the comozant wyrd responds in kind with its lightning lash only as long as it takes to find an opening to escape.

Morale The comozant wyrd attempts to flee combat as soon as possible.

STATISTICS

Str —, Dex +3, Con +0, Int +0, Wis +1, Cha +5
Skills Acrobatics +15, Diplomacy +10, Sense Motive +10
Languages Auran
Other Abilities illuminating flames, storm speaker

SPECIAL ABILITIES

Elemental Immunities (Su)

Unless the effect specifically states that it works against them, elemental creatures are immune to bleed, critical hits, paralysis, poison, sleep, and stunning effects. An elemental creature can’t be flanked.

Illuminating Flames (Su)

As a standard action, a comozant wyrd can extend an aura of buzzing static electricity reminiscent of flames around all creatures within 30 feet of itself, imposing a –10 penalty on Stealth checks; this effect persists until the wyrd is out of range. The comozant wyrd can communicate empathically with creatures affected by this ability, and can spend 1 Resolve Point to convey insight or information equivalent to a divination spell.

Lightning Lash (Su)

As a standard action that does not provoke attacks of opportunity, a comozant wyrd can strike a single opponent to which it has Line_of_Effect”>line of effect within 30 feet with a lash of electricity. It can choose for this damage to be nonlethal with no penalty to its attack roll.

If the target is affected by the comozant wyrd’s illuminating flames, that target is Stunned”>stunned for 1 round unless it succeeds at a DC 13 Fortitude save, and the illuminating flames dissipate.

Plasma Form (Ex)

A comozant wyrd is composed of heatless plasma; it gains the incorporeal ability but cannot exist within in a solid object.

It must begin its turn attached to a solid object size Small or larger or else it takes 5 damage.

Attacks targeting the wyrd take a –4 penalty on the attack roll or are resolved against both the wyrd and whatever object it is attached to.

Storm Speaker (Sp)

A comozant wyrd can cause storms in an area to intensify or dissipate by concentrating for 10 minutes. The change takes 10 minutes to take effect and lasts for 4d12 hours, though dissipated storms typically don’t reform unless the environment is particularly prone to storms.

A comozant wyrd appears to be approximately 3 feet of heatless blue or violet plasma jutting from solid, protruding objects. Manifested on the Material Plane, the creature emits an uncanny buzzing, hissing noise, but does not consume creatures or objects it touches. Creatures adjacent to it or to targets of its illuminating flames often find their hair literally standing on end and their bodies crawling with harmless but unnerving sparks, and often experience flashes of sudden insight or inspiration, glimpsing images within the wyrd’s mind that reveal clues to a puzzle, hidden secrets in the hearts of those nearby, or visions of places far away.

Comozant wyrds are most often encountered in the hearts of the greatest storms or high in the atmosphere during auroras or other magnetospheric events. They are incredibly rare, and almost always solitary. They have no society as such and rarely speak even to those fluent in Auran, preferring to communicate in a more primal way, using their illuminating flames. Those who have “conversed” with a wyrd in this way describe an alien mode of communication that is as much raw emotion and image as it is concept and word, and a mysterious mixture of knowledge and ignorance. For instance, when first encountered, a wyrd apparently does not understand how different from itself mortals are, or how dangerous storms are to mortal creatures. Overlying everything is an unsettlingly alien but somehow childlike inquisitiveness, mixed with rage or fear if the wyrd feels threatened.

Section 15: Copyright Notice

Alien Bestiary (Starfinder) © 2018, Legendary Games; Lead Designer: Jason Nelson. Authors: Anthony Adam, Kate Baker, John Bennet, Eytan Bernstein, Robert Brookes, Russ Brown, Duan Byrd, Jeff Dahl, Robyn Fields, Joel Flank, Matt Goodall, Robert J. Grady, Jim Groves, Steven T. Helt, Thurston Hillman, Tim Hitchcock, Nick Hite, Daniel Hunt, Mike Kimmel Marshall, Isabelle Lee, Jeff Lee, Lyz Liddell, Jason Nelson, Richard Pett, Tom Phillips, Alistair J. Rigg, Alex Riggs, Wendall Roy, Mike Shel, Neil Spicer, Todd Stewart, Russ Taylor, Rachel Ventura, Mike Welham, George Loki Williams, Scott Young.