Home >Game Mastering >Bestiary >Creatures by Type >Outsiders >


Bebilith CR 12 (Combatant)

XP 19,200
CE Huge outsider (chaotic, evil, extraplanar)
Init +4; Senses blindsense (scent, vibration) 60 ft., darkvision 60 ft.; Perception +22


HP 200
EAC 26; KAC 28
Fort +16; Ref +14; Will +11
DR 10/good


Speed 40 ft., spider climb
Melee bite +26 (6d4+20P plus rot), or claw +26 (6d4+20S)
Multiattack bite +20 (6d4+20P plus rot), 2 claws +20 (3d6+20S)
Ranged web +23 (entangled)
Space 15 ft.; Reach 15 ft.
Offensive Abilities dismantle armor, penetrating strike, web (DC 19, HP 20)
Spell-Like Abilities (CL 12th)

1/dayplane shift (self only)


Str +8; Dex +4; Con +5; Int +0; Wis +1; Cha +1
Skills Athletics +22, Stealth +27, Survival +22
Languages Abyssal (cannot speak); telepathy 100 ft.
Other Abilities tracking (scent)


Dismantle Armor (Ex)

If a bebilith hits a creature with both its claw attacks, the target must make a DC 19 Athletics check or have their armor be torn from their body; reducing their KAC and EAC bonus by 3 (to a minimum of a +0 bonus). This effect is similar to the entropic grasp spell.

Penetrating Strike (Su)

A babilith’s natural weapons count as chaotic and magic for the purpose of overcoming damage reduction. Against creatures with the demon subtype, the bebilith’s natural weapons are also treated as cold iron and good.

Rot (Su)

A bebilith’s bite causes a horrible withering and weakening of the flesh, resulting in a hideous melting and foul rotting effect. This catastrophic withering begins on the round the creature is bitten and continues for another 4 rounds thereafter, for 5 rounds of withering in all. Each round the rot persists, the target must succeed on a DC 19 Fortitude save or take 2 points of Constitution damage. If the target makes two consecutive saving throws in a row, the effect is cured. Remove affliction can also halt the rot effect.

Web (Ex)

A bebilith can use webs to support itself and up to one other creature of the same size. In addition, it can throw the web as an attack, similar to a net. The web is effective against targets up to Large-size. An entangled creature can escape with a successful Athletics check or by damaging the web with a small slashing weapon. Webs are vulnerable to fire damage.


Environment any (Abyss)
Organization solitary or band (2-6)

A bebilith is a massive demonic spider the size of an elephant. They delight in causing suffering and pain in others, but especially so in demons whom they hunt for food. The bebilith seem to be some form of supernatural demon predators.

Bebiliths have spider-shaped bodies, with long forelegs ending in razor-sharp claws. These claws are used to penetrate and rip armor plating from the bebiliths’ foes. Just as with spiders, bebiliths have a lethal bite, but rather than a venom (to which demons are immune), they inject a vile fluid that causes an accelerated rotting of the flesh.

Bebiliths are incredibly aggressive and will attack anything they see.

Section 15: Copyright Notice

Starfarer Adversaries: Legacy Bestiary © 2020, Rogue Genius Games LLC; Author: Jacob E. Blackmon; Additional work by: Owen K.C. Stephens. Produced by Owen K.C. Stephens.