Home >Game Mastering >Bestiary >Creatures by Type >Outsiders >


Azer CR 2

XP 600
Azer mechanic
LN Medium outsider (extraplanar, fire)
Init +1; Senses darkvision 60 ft.; Perception +7


HP 23
EAC 13; KAC 14
Fort +5; Ref +3; Will +3
Immunities fire; Spell Resistance 13
Weaknesses vulnerable to cold


Speed 30 ft.
Melee assault hammer +7 (1d6+1 B; critical burn 1d4)
Ranged wave modulator I +7 (1d4+2 F or So; critical burn 1d4)
Offensive Abilities elemental fire, target tracking


Str +1; Dex +1; Con +2; Int +4; Wis +0; Cha -1
Skills Athletics +7, Computers +12, Engineering +12, Physical Science +7, Piloting +7
Languages Common, Ignan
Other Abilities artificial intelligence (exocortex), custom rig (cerebral implant with standard datajack), mechanic tricks (neural shunt)
Gear freebooter armor, assault hammer, wave modulator I with 2 batteries (20 charges each)


Elemental Fire (Su) Azers can cause any weapon they wield to deal half its damage as fire damage, becoming lethal and non-archaic if it is not already. If the weapon already deals two damage types, this effect replaces one with fire. In addition, azers can grant weapons they wield the burn critical hit effect (1d4, 2d4 at CR 6, 3d4 at CR 11, and 3d4 at CR 16+). If the weapon has any other critical hit effects, the azer chooses only one to apply on a critical hit.


Environment any (Plane of Fire)
Organization solitary, pair, order (3–6), guild (11–20), and union (30–100)

Azers maintain regimented societies whose members are born into a caste reflecting the trade practiced by their ancestors. Caste determines how azers participate in their society. Members of the brass caste are often noble-born ambassadors or politicians. Bronze-caste azers work as merchants or artisans. Members of the copper caste work as mechanics and crafters who build the starships, weapons, and armor regulated or sold by other castes. While most azers prefer order, discipline, and hard work, a few choose to spurn tradition, opting for mercenary work or other venturesome vocations.

Independent azers build settlements on the Plane of Fire and some fiery Material Plane worlds. They are also part of other societies. In efreet-ruled domains, azers are second-class citizens or worse. Free azers dislike efreet, but azers raised among those genies are proud servants upholding a hierarchy not their own.

An azer is 4 feet tall and weighs 200 pounds.

Section 15: Copyright Notice

Starfinder Adventure Path #13: Fire Starters © 2019, Paizo Inc.; Authors: James L. Sutter, with Patrick Brennan, Leo Glass, Jason Keeley, Lacy Pellazar, Owen K.C. Stephens, and Jason Tondro.