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Azata, Ghaele

Ghaele Azata CR 13

XP 25,600
CG Medium outsider (azata, chaotic, extraplanar, good, shapechanger)
Init +4; Senses darkvision 60 ft., detect alignment, low-light vision; Perception +23
Aura sacred aura (good only, 20 ft., DC 19)*


HP 250
RP 6
EAC 27 (29 vs. evil); KAC 29 (31 vs. evil)
Fort +15; Ref +15; Will +14; +2 vs. evil
DR 10/cold iron and evil; Immunities electricity, petrification; Resistances cold 10, fire 10; SR 24 (30 vs. evil)


Speed 50 ft., fly 150 ft. (Su, perfect)
Melee holy ruin devastation blade +27 (5d8+21S, critical severe wound)
Ranged light ray +24 (5d6+13F)
Offensive Abilities gaze
Spell-Like Abilities (CL 13th)

At willarcing surge (DC 18), dispel magic
3/daygreater invisibility, holographic image IV (DC 19), meteoric trail*, mystic cure IV
1/dayteleport (self plus 5 bulk of objects only), wall of force

*see Starfarer’s Companion


Str +8; Dex +4; Con +6; Int +3; Wis +4; Cha +3
Skills Acrobatics +23, Diplomacy +28, Mysticism +23, Sense Motive +23
Languages Celestial, Draconic, Infernal; truespeech
Other Abilities light form
Gear holy ruin devastation blade


Gaze (Su)

In humanoid form, a ghaele’s gaze attack slays evil creatures of CR 5 or less (range 60 feet, Will DC 19 negates, shaken for 2d10 rounds on a successful save). Nonevil creatures, and evil creatures with more than CR 5, must succeed on a DC 19 Will save or be shaken for 2d10 rounds. A creature that saves against a ghaele’s gaze is immune to that particular ghaele’s gaze for 24 hours. This is a mind-affecting fear effect.

Light form (Su)

A ghaele can shift between its solid body and one made of light as a standard action. In solid form, it cannot fly or use light rays. In light form, it can fly and gains the incorporeal quality, it can make light ray attacks or use spell-like abilities in this form, but can’t make physical attacks. This ability otherwise functions similarly to a bralani’s wind form ability.

Light Ray (Ex)

A ghaele’s light rays have a range of 300 feet. This attack bypasses all damage reduction and energy resistances and immunities.


Environment any (The Elysian Fields)
Organization solitary, pair, or squad (3-6)

The azata (elvish for “fey lord”) are powerful beings similar to celestials such as angels and archons. They embody goodness while also embracing the ideals of personal freedom and whimsy. Azata love beauty in all its forms. They delight in the artistic forms of music, dance, and even an expert sword-fighter.

These creatures are beautiful to behold. They often appear as fey-like humanoid beings. They also have the ability to alter their forms into those of pure elemental energy. As their names suggest, azata have powerful innate magical abilities.

The ghaeles are the knights errant of the fey lords and the embodiment of summer. They are powerful warriors that delight in the hunting and slaying of evil in all its forms, especially fiends, dragons, and undead.

They are quick to make friends and lovers, but equally quick in the slaying of an enemy.

A ghaele appears to be a fey-like humanoid of idealized physical proportions, often clad in shining armor and wielding weapons of great magical power.

They can change their forms to appear as a shimmering form of light.

Section 15: Copyright Notice

Starfarer Adversaries: Legacy Bestiary © 2020, Rogue Genius Games LLC; Author: Jacob E. Blackmon; Additional work by: Owen K.C. Stephens. Produced by Owen K.C. Stephens.