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Archon, Lantern

Lantern Archon CR 3 (Combatant)

XP 800
LG Small outsider (archon, extraplanar, good, lawful)
Init +4; Senses darkvision 60 ft., detect alignment, low-light vision; Perception +8
Aura aura of menace (20 ft., DC 12)

DEFENSE

HP 40
EAC 14; KAC 16
Fort +5; Ref +5; Will +4; +4 vs. poison
DR 10/evil; Immunities electricity, petrification

OFFENSE

Speed fly 60 ft. (Su, perfect)
Ranged light ray +12 (1d4+3F)
Spell-Like Abilities (CL 3rd)

At willdancing lights, psychokinetic hand, teleport (self plus 5 bulk of objects only)
1/daylife bubble, wisp ally

STATISTICS

Str -5; Dex +4; Con +2; Int -2; Wis +1; Cha +1
Skills Acrobatics +13, Diplomacy +8, Mysticism +18
Languages Celestial, Draconic, Infernal; truespeech
Other Abilities gestalt

SPECIAL ABILITIES

Gestalt (Su)

Nine lantern archons can fuse together as a full-round action, becoming a single Large entity that is more powerful than the individual archons that make up its parts. Looking like a whirlwind of dancing firefly lights, the gestalt has all the powers and abilities of a Large air elemental plus the following: archon, good, and lawful subtypes; archon traits (aura of menace DC 13); 2 light rays (1d6+5F); DR 10/evil.

The archons can remain in this form for 2d4 rounds.

When the gestalt separates back into individual lantern archons, its remaining hit points are divided evenly among them; if it had less than 9 hit points, some of the component archons die when the gestalt ends.

Light Ray (Su)

A lantern archon can fire beams of light to damage foes. These light rays have a maximum range of 30 feet. This attack overcomes damage reduction or energy resistance of any type.

ECOLOGY

Environment any (Heaven)
Organization solitary, pair, or squad (3-6)

Archons are a race of outsiders from a heavenly realm dedicated to the cause of goodness and order.

They are tasked with the protection of their realm and with all those on the mortal world who believe in good and law. They abhor evil and anarchy and are the natural enemies of demons, devils, and other fiendish creatures.

Lantern archons appear as floating balls of light that glow about as brightly as a torch. Only their destruction can extinguish the glow, though they can try to hide it.

Lantern archons are friendly beings who are curious about mortals and the mortal worlds. Most lantern archons never leave the heavenly realm from which they originate; always serving as custodians and guides for mortal souls that have passed into the heavens. A few find their way to the mortal worlds, either by being summoned forth or through a random planar gate.

Despite their “lowly” status, lantern archons are content with their existence. They love to help those in need and work well with others. The bravery of these creatures often leads them to be promoted into other forms of archons.

Section 15: Copyright Notice

Starfarer Adversaries: Legacy Bestiary © 2020, Rogue Genius Games LLC; Author: Jacob E. Blackmon; Additional work by: Owen K.C. Stephens. Produced by Owen K.C. Stephens.