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Angel, Planetar

Planetar CR 16 (Combatant)

XP 76,800
NG Large outsider (angel, extraplanar, good)
Init +4; Senses darkvision 60 ft., low-light vision; Perception +28
Aura protective aura (20 ft.)


HP 300
EAC 30 (32 vs. evil); KAC 32 (34 vs. evil)
Fort +18; Ref +18; Will +16; +4 vs. evil and poison
Defensive Abilities regeneration 10 (evil weapons and spells); DR 10/evil; Immunities acid, cold, petrification; Resistances electricity 10, fire 10 ; SR 27


Speed 30 ft., fly 90 ft. (Su; good)
Melee celestial greatsword +31 (12d8+26S), or slam +31 (6d10+26B)
Space 10 ft.; Reach 10 ft.
Offensive Abilities holy weapons
Spell-Like Abilities (CL 16th)

At willmystic cure IV, restoration
3/daybreak enchantment, remove condition, greater, smite opposition (good only, DC 21)*, waves of fatigue (DC 21)
1/day-blade barrier (DC 22)*, planar barrier

*see Starfarer’s Companion


Str +10; Dex +4; Con +7; Int +5; Wis +5; Cha +5
Skills Acrobatics +28, Diplomacy +28, Mysticism +33, Sense Motive +28
Languages Celestial, Draconic, Infernal; truespeech
Other Abilities change shape (humanoids)
Gear holy apocalypse devastation blade


Environment any good-aligned plane
Organization solitary or pair

Planetars are soldiers, first and foremost. They serve as the generals of divine armies and seek to slay every evil creature set in their path. While they do understand the need for diplomacy, they prefer a straight battle to any other form of accomplishing a divine mission.

A planetar appears to be a handsome humanoid creature with blue or green skin. They have four white-feathered wings, stand about 9 feet tall, and weigh about 500 pounds (50 bulk).

Section 15: Copyright Notice

Starfarer Adversaries: Legacy Bestiary © 2020, Rogue Genius Games LLC; Author: Jacob E. Blackmon; Additional work by: Owen K.C. Stephens. Produced by Owen K.C. Stephens.