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Trox, Common

Trox CR 2

XP 600
NG Large monstrous humanoid
Init +0; Senses darkvision 60 ft.; Perception +7


EAC 13; KAC 15
Fort +6; Ref +5; Will +3
Defensive Abilities bulwark


Speed 40 ft., burrow 20 ft.
Melee assault hammer +11 (1d6+6 B)
Space 10 ft.; Reach 10 ft.
Offensive Abilities frenzy, grappler


Str +4; Dex +0; Con +2; Int +0; Wis +1; Cha +0
Skills Athletics +12, Intimidate +7, Mysticism +7
Languages Common, Nchaki
Gear assault hammer
Other Abilities vestigial arms


Bulwark (Ex)

When a trox fights defensively or takes the total defense action, he can grant half the bonus to AC granted by that action to an adjacent ally.

Frenzy (Ex)

Once per day when a significant enemy causes an ally to take Hit Point damage, a trox can fly into a frenzy, gaining a +2 racial bonus to melee attack rolls and a –2 penalty to AC for 1 minute.

Grappler (Ex)

Trox gain a +2 racial bonus to grapple combat maneuvers.

Vesitigal Arms (Ex)

A trox’s four vestigial arms can be used to hold, draw, or put away items of negligible bulk, but not to make attacks, wield weapons, or use items.


Environment any
Organization solitary, band (2–8), or clan (9–20)

Trox are massive, sturdy creatures with chitinous armor and a fearsome, mandibled countenance that belies their gentle spirits.

Three distinct, related creatures have been called trox.

The original trox were eight-legged arthropods. Spellcasters made four of the trox’s eight legs into powerful limbs, shaped mandibles into scythes, and transformed chitin into layered armor plates that can flare in an intimidating display.

Many of these humanoid trox were then encased in shielded asteroids and ejected from orbit at magically enhanced speeds in myriad directions. The asteroids landed on several worlds in their home system. Duergar enslaved the trox that landed and twisted them into murderous beasts.

Although they were created as emissaries, trox also make great soldiers.

Trox often serve as spiritual guides and advisors to those curious about the goddess of diplomacy and peace, as well as protector of the weak, a role for which trox are also well equipped.

Trox travel more often to teach and protect others than to seek adventure. Despite their might, they prefer to use their imposing presence to defuse conflict before it starts.

Trox devoted to the goddess of diplomacy and peace wield hammers. To trox, these weapons are ancient symbols of constructive power, and are also useful for vanquishing threats to peace.

Section 15: Copyright Notice

Starfinder Alien Archive 2 © 2018, Paizo Inc.; Authors: Alexander Augunas, Kate Baker, John Compton, Adam Daigle, Brian Duckwitz, Eleanor Ferron, Amanda Hamon Kunz, James Jacobs, Mikko Kallio, Jason Keeley, Lyz Liddell, Ron Lundeen, Robert G. McCreary, Mark Moreland, Matt Morris, Adrian Ng, Joe Pasini, Lacy Pellazar, David N. Ross, Stephen Rowe, Chris Sims, Owen K.C. Stephens, James L. Sutter, and Russ Taylor.