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Unproven Taur CR 4

This tall, lean humanoid leers with a bestially ridged face, red eyes narrowed. Horns of blackened bone jut from its constantly moving head, while haphazard plates of armor are scattered over its bulky form.

XP 1,200
Taur soldier
CE Large monstrous humanoid
Init +5; Senses blindsense (scent) 30 ft.; darkvision 60 ft.; Perception +10


EAC 17; KAC 19
Fort +6, Ref +3, Will +6


Speed 40 ft.
Melee ripsteel axe +12 (2d10+8 S) or horn +12 (1d8+10 P)
Ranged squad machine gun +10 (1d10+4 P)
Space 10 ft.; Reach 10 ft.
Offensive Abilities fighting style (blitz), suicide collar


Str +4, Dex +1, Con +3, Int +0, Wis +2, Cha +0
Skills Athletics +15, Intimidate +10, Survival +10 Feat Step Up
Languages Abyssal, Taur
Other Abilities engineering intuition, maze mind
Gear officer ceremonial plate, ripsteel axe, squad machine gun with two magazines (40 heavy rounds each), suicide collar


Engineering Intuition (Ex)

Taur possess an uncanny understanding of machines and mechanical devices. They always treat Engineering as a class skill and may use it untrained. Additionally, taur can identify the properties of any mechanical or hybrid device (including aethertech and nethertech) with a successful Perception check against DC 10 + item level.

Gore (Ex)

A taur can charge without taking the normal charge penalties to the attack roll or its AC. If the taur has another ability that allows it to charge without taking these penalties (such as the charge attack ability from the soldier’s blitz attack fighting style), the taur also gains the ability to charge through difficult terrain.

Maze Mind (Ex)

Taurs have a naturally strong sense of direction and an instinctive understanding of complex patterns. As a result, they very rarely get lost. A taur can attempt a special level-based Wisdom check (1d20 + CR or level + Wisdom bonus) instead of using his total bonus in the Piloting skill to navigate or his total bonus in the Survival skill for orienteering.


Environment any (space)
Organization solitary, pair, or squad (3–12)

All taur begin their lives as unproven. The rigors of growing up into adulthood among a society of demon worshipers would be an accomplishment to any other sentient species, but to the taur, it’s simply the way of things. Unproven taur stand anywhere from 10 to 12 feet tall and weigh roughly 700 pounds.

Unproven are the gristle of the constantly churning taur society, found in almost all territory held by the belligerent race. The interiors of the taur’s iconic maze ships are filled with gangs of unproven used as both menial servants and indentured slaves to recognized members of the species. All taur whom remain unproven are the property of these elevated members of their race until such a time as strength or deed earns them a place in the higher echelons of taur society.

Section 15: Copyright Notice

Alien Bestiary (Starfinder) © 2018, Legendary Games; Lead Designer: Jason Nelson. Authors: Anthony Adam, Kate Baker, John Bennet, Eytan Bernstein, Robert Brookes, Russ Brown, Duan Byrd, Jeff Dahl, Robyn Fields, Joel Flank, Matt Goodall, Robert J. Grady, Jim Groves, Steven T. Helt, Thurston Hillman, Tim Hitchcock, Nick Hite, Daniel Hunt, Mike Kimmel Marshall, Isabelle Lee, Jeff Lee, Lyz Liddell, Jason Nelson, Richard Pett, Tom Phillips, Alistair J. Rigg, Alex Riggs, Wendall Roy, Mike Shel, Neil Spicer, Todd Stewart, Russ Taylor, Rachel Ventura, Mike Welham, George Loki Williams, Scott Young.