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Taur, Wrathbringer

Taur Wrathbringer CR 7

XP 3,200
CE Large monstrous humanoid
Init +6; Senses darkvision 60 ft., scent; Perception +14

DEFENSE

HP 105; EAC 19; KAC 22
Fort +9; Ref +7; Will +8

OFFENSE

Speed 40 ft.
Melee wrack devastation blade +17 (2d8 + 14 S) or horn +17 (2d8+16 P)
Ranged tactical seeker rifle +14 (2d8 + 7 P)
Offensive Abilities charge attack, gore, melee striker, rapid response

STATISTICS

Str +5; Dex +2; Con +4; Int +0; Wis +0; Cha +0
Skills Athletics +19, Engineering +14, Intimidate +14, Survival +14
Languages Taur
Other Abilities engineering intuition, natural cunning
Gear golemforged plating III armor, wrack devastation blade, tactical seeker rifle, 1 smoke grenade, 1 stickybomb grenade II

SPECIAL ABILITIES

All taur possess the following abilities unless otherwise stated in their respective entries.

Engineering Intuition (Ex)

Taur possess an uncanny understanding of machines and mechanical devices. They always treat Engineering as a class skill and may use it untrained. Additionally, taur can identify the properties of any mechanical or hybrid device (including aethertech and nethertech) with a successful Perception check against DC 10 + item level.

Gore (Ex)

A taur can charge without taking the normal charge penalties to the attack roll or its AC. If the taur has another ability that allows it to charge without taking these penalties (such as the charge attack ability from the soldier’s blitz attack fighting style), the taur also gains the ability to charge through difficult terrain.

Maze Mind (Ex)

Taurs have a naturally strong sense of direction and an instinctive understanding of complex patterns. As a result, they very rarely get lost. A taur can attempt a special level-based Wisdom check (1d20 + CR or level + Wisdom bonus) instead of using his total bonus in the Piloting skill to navigate or his total bonus in the Survival skill for orienteering.

ECOLOGY

Environment any (space)
Organization solitary, pair, or squad (3–12)

Wrathbringers stand at the forefront of taur engagements, representing the will of a ravager taur on the field of battle and by extension their warlord. A wrathbringer stands 12 feet tall and weighs 900 lbs.

It takes equal measures of raw emotion and martial skill to manage the aggressive instincts of lesser taur, and wrathbringers operate by outperforming their lesser kin in both aspects, preserving their combat skills against enemies while also succumbing to bouts of violent rage. These noted taur lead from the front of engagements, seeking to challenge the greatest combatants among their enemies. By emerging victorious from such challenges, the wrathbringers prove their strength to the unproven who follow them and earn the choicest of sentient meats for consumption in the battle’s aftermath.

In the days since the taur’s retreat at the conclusion of the Century War, wrathbringers have led raids to collect Aethera System technology, capturing native engineers of the system to add their collective knowledge to the taur war machine. The most immediate gain from these incursions is the modification of Hierarchy designed power armor to fit the bulky dimensions of taur bodies. Wrathbringers are so far the only caste to utilize these prototype suits of power armor, in preparation for new nethertech suits intended for the warlords themselves.

Wrathbringers directly report to a specific ravager, serving that ravager for life and intimately learning that leader’s command structure. When a ravager is slain hierarchy of wrathbringers is thrown into chaos, and each wrathbringer petitions allegiance to a new ravager, often resulting in bloody in-fighting and slaughter of their own in impressive public displays of violence.

The actual title of each taur wrathbringer varies, given to the vanguard by that officer’s own commander. Older taur, elevated by the deceased priest caste, include titles such as seneschal or templar. Some of the newer ranks bestowed by taur warlords, in descending order of importance, include: abhran, azun, marghaar, and taurast.

Section 15: Copyright Notice

Alien Codex (Starfinder) © 2019, Legendary Games; Lead Designer: Jason Nelson. Authors: Anthony Adam, Kate Baker, John Bennet, Eytan Bernstein, Robert Brookes, Russ Brown, Duan Byrd, Paris Crenshaw, Jeff Dahl, Robyn Fields, Joel Flank, Matt Goodall, Robert J. Grady, Jim Groves, Steven T. Helt, Thurston Hillman, Tim Hitchcock, Nick Hite, Daniel Hunt, Mike Kimmel Marshall, Isabelle Lee, Jeff Lee, Lyz Liddell, Jason Nelson, Richard Pett, Tom Phillips, Jeff Provine, Alistair J. Rigg, Alex Riggs, Wendall Roy, Mike Shel, Neil Spicer, Todd Stewart, Russ Taylor, Rachel Ventura, Mike Welham, George Loki Williams, Scott Young.