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Taur, Unproven

Unproven Taur CR 4

XP 1,200
Taur soldier
CE Large monstrous humanoid
Init +5; Senses blindsense (scent) 30 ft.; darkvision 60 ft.; Perception +10


HP 52; EAC 17; KAC 19
Fort +6; Ref +3; Will +6


Speed 40 ft.
Melee ripsteel axe +12 (2d10+8 S) or horn +12 (1d8+10 P)
Ranged squad machine gun +10 (1d10+4 P)
Space 10 ft.; Reach 10 ft.
Offensive Abilities fighting style (blitz), suicide collar


Str +4; Dex +1; Con +3; Int +0; Wis +2; Cha +0
Skills Athletics +15, Intimidate +10, Survival +10
Feats Step Up
Languages Abyssal, Taur
Other Abilities engineering intuition, maze mind
Gear officer ceremonial plate, ripsteel axe, squad machine gun with two magazines (40 heavy rounds each), suicide collar


All taur possess the following abilities unless otherwise stated in their respective entries.

Engineering Intuition (Ex)

Taur possess an uncanny understanding of machines and mechanical devices. They always treat Engineering as a class skill and may use it untrained. Additionally, taur can identify the properties of any mechanical or hybrid device (including aethertech and nethertech) with a successful Perception check against DC 10 + item level.

Gore (Ex)

A taur can charge without taking the normal charge penalties to the attack roll or its AC. If the taur has another ability that allows it to charge without taking these penalties (such as the charge attack ability from the soldier’s blitz attack fighting style), the taur also gains the ability to charge through difficult terrain.

Maze Mind (Ex)

Taurs have a naturally strong sense of direction and an instinctive understanding of complex patterns. As a result, they very rarely get lost. A taur can attempt a special level-based Wisdom check (1d20 + CR or level + Wisdom bonus) instead of using his total bonus in the Piloting skill to navigate or his total bonus in the Survival skill for orienteering.


Environment any (space)
Organization solitary, pair, or squad (3–12)

All taur begin their lives as unproven. The rigors of growing up into adulthood among a society of demon worshipers would be an accomplishment to any other sentient species, but to the taur, it’s simply the way of things. Unproven taur stand anywhere from 10 to 12 feet tall and weigh roughly 700 pounds.

Unproven are the gristle of the constantly churning taur society, their number found in almost all territory held by the belligerent race. All unproven are the offspring of taur above this caste (universally known as the proven). As such taur place no importance on heredity, and no matter the influence or power of a taur, all taur children must begin as unproven and earn their station. The interiors of the taur’s iconic maze ships are filled with gangs of unproven used as both menial servants and indentured slaves to recognized members of the species. All taur whom remain unproven are the property of these elevated members of their race until such a time as strength or deed earns them a place in the higher echelons.

Hordes of unproven make up the ceaseless armies of the taur, who willingly fling themselves at their enemies in fanatical endeavors to prove themselves. Up until recently, it was the task of taur priests to elevate noted unproven into the higher echelons of taur society. Since the cannibalization of the taur’s priest caste, following the disappearance of their demon god, it falls to the warlords of the taur to bestow rank upon the unproven. Such events are bloody affairs, often requiring those few unproven selected by the warlord to battle and consume one another before the final survivor is granted a true rank among the taur.

On the battlefield, unproven throw themselves at enemies with no concern for their lives and willingly attempt to kill themselves if they face defeat or especially capture. Unproven who survive a failed mission are given, live, as raw material components for their kyton allies.

Unproven are not permitted to procreate, for fear of their inherent weakness diminishing the entirety of the taur race. Should an unproven have a child, both parents are forced to cannibalize their young before being publicly executed.

Section 15: Copyright Notice

Alien Codex (Starfinder) © 2019, Legendary Games; Lead Designer: Jason Nelson. Authors: Anthony Adam, Kate Baker, John Bennet, Eytan Bernstein, Robert Brookes, Russ Brown, Duan Byrd, Paris Crenshaw, Jeff Dahl, Robyn Fields, Joel Flank, Matt Goodall, Robert J. Grady, Jim Groves, Steven T. Helt, Thurston Hillman, Tim Hitchcock, Nick Hite, Daniel Hunt, Mike Kimmel Marshall, Isabelle Lee, Jeff Lee, Lyz Liddell, Jason Nelson, Richard Pett, Tom Phillips, Jeff Provine, Alistair J. Rigg, Alex Riggs, Wendall Roy, Mike Shel, Neil Spicer, Todd Stewart, Russ Taylor, Rachel Ventura, Mike Welham, George Loki Williams, Scott Young.