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Stormghost CR 15

XP 51,200
CE Large monstrous humanoid
Init +9; Senses blindsense (scent) 60 ft., darkvision 90 ft., low-light vision, weathersight; Perception +31
Aura static (5 ft., 2d6 electricity)


HP 275
EAC 29; KAC 31
Fort +17; Ref +19; Will +15
Defensive Abilities regeneration 5 (acid); Immunities disease, electricity, poison; Resistances cold 10, fire 10


Speed 50 ft., climb 30 ft.
Melee claw +29 (8d6+24 S and E)
Multiattack bite +23 (3d12+24 P and E), 2 claws +23 (3d12+24 S and E)
Space 10 ft.; Reach 5 ft. (10 ft. with claws)
Offensive Abilities impaling leap, static charge
Spell-Like Abilities (CL 11th; ranged +26)

  • 1/day—hailstorm
  • 3/day—greater invisibility, control atmosphere (DC 20)
  • At will—ray of exhaustion (DC 19)


Str +9; Dex +7; Con +5; Int +2; Wis +5; Cha +3
Skills Acrobatics +26, Athletics +26 (+34 to climb), Stealth +31, Survival +26
Languages Auran


Impaling Leap (Ex)

As a full action, a stormghost can leap up to 30 feet and land adjacent to a target that is at least one size smaller than themself and impale the victim with their spiky legs. The target must succeed at a DC 21 Reflex save or take 4d8+24 points of piercing damage and gain the pinned condition until the beginning of the stormghost’s next turn, at which point the stormghost can attempt to renew the pinned condition with a grapple combat maneuver as normal.

Static Charge (Su)

Crackling electricity surrounds a stormghost. As a standard action once every 1d4 rounds, a stormghost can focus this static charge into a bolt, releasing it in a 40-foot line that deals 8d6 electricity damage. A successful DC 20 Reflex save halves this damage.

Weathersight (Ex)

A stormghost can see perfectly through dust, fog, mist, rain, heavy snow, and smoke. They ignore concealment and penalties to Perception checks from such effects.


Environment any
Organization solitary

Stormghosts can live for an exceedingly long time—up to 2,000 years—thanks to their natural regeneration. Each of these rarely encountered hunters has a muscular humanoid torso and stands nearly 8 feet tall on four jagged insectile legs. Tiny eyes ring a stormghost’s conical head, which also bears a toothy mouth. Built of muscled flesh and hardened chitin, a stormghost weighs roughly 1,500 pounds.

Triaxians who first encountered these creatures named them stormghosts because of their ability to conjure malignant weather and attack unseen. Though stormghosts inhabit many different locales, they often hunt their prey in remote mountainous areas, where they leap down on their victims from cliffsides or ambush them in blind mountain passes.

While most stormghosts have tints with shades of blue, gray, and white, the pigments in their hide adapt to their surroundings; for example, stormghosts from jungles are mottled greens and browns.

Exceptionally single-minded, stormghosts live to hunt and hate losing quarry, and they persistently pursue their fleeing prey, even forgoing rest. As with many efficient hunters, stormghosts’ senses and tenacity make them difficult to evade. These traits, in addition to their superior stamina, help them doggedly track down any prey that initially escape their attack. Only when another major predator begins hunting in the same region does a stormghost shift their attention from their original prey. Solitary creatures, stormghosts resist sharing their hunting grounds, especially with others of their kind.

Section 15: Copyright Notice

Starfinder Alien Archive 4 © 2020, Paizo Inc.; Authors: Kate Baker, Tineke Bolleman, James Case, Jessica Catalan, JN Childs, Ed Chuck, John Compton, John Curtin, Adam Daigle, Katina Davis, Crystal Frasier, Leo Glass, Basheer Ghouse, Amanda Hamon, Sasha Laranoa Harving, Thurston Hillman, Joan Hong, Jenny Jarzabski, Jason Keeley, Mike Kimmel, Avi Kool, Chris Lambertz, Luis Loza, Ron Lundeen, Carmen Marin, Hilary Moon Murphy, Adrian Ng, Emily Parks, Joe Pasini, Lu Pellazar, Samantha Phelan, Jessica Redekop, James Rodehaver, Simone Sallé, Chris S. Sims, Kendra Leigh Speedling, Owen K.C. Stephens, and Viditya Voleti.