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Skum

Skum CR 2 (Combatant)

XP 600
LE Medium monstrous humanoid (aquatic)
Init +1; Senses darkvision 60 ft.; Perception +x

DEFENSE

HP 25
EAC 13; KAC 15
Fort +4; Ref +6; Will +3
Resistances cold 10

OFFENSE

Speed 20 ft., swim 40 ft.
Melee tactical spear +11 (1d6+6P), or bite +11 (1d6+6P), or claw +11 (1d6+6P)

STATISTICS

Str +4; Dex +1; Con +2; Int +0; Wis +0; Cha -2
Skills Athletics +x, Intimidate +x, Stealth +x
Languages Aboleth
Other Abilities amphibious
Gear tactical spear

ECOLOGY

Environment aquatic or underground
Organization solitary, brood (2-5), or pack (6-12)

Skum appear to be monstrous humanoids; combining the physical characteristics of humanoids and various piscean creatures. They are loathed by other sentient species.

Aboleths will have a number of skum as minions to do their bidding. These wretched beings are evolved from humanoids that were transformed ages ago into a slave race for the aboleths. They obey their aquatic masters without question. Unlike the aboleths, skum are amphibious; being able to move freely outside of the water. As such, they enact their masters’ plans outside of their native environment.

Section 15: Copyright Notice

Starfarer Adversaries: Legacy Bestiary © 2020, Rogue Genius Games LLC; Author: Jacob E. Blackmon; Additional work by: Owen K.C. Stephens. Produced by Owen K.C. Stephens.