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Skreevar CR 14

Palpable waves of sonic energy surround this batlike humanoid wearing flexible plastic armor and carrying a pair of pistols. Despite the appearance of its tattered wings, they seem capable of holding it aloft.

XP 38,400
CN Medium monstrous humanoid
Init +12; Senses blindsight (sound) 30 ft., darkvision 60 ft.; Perception +30


EAC 28; KAC 29
Fort +12, Ref +14, Will +19
Immunities sonic; Resistances electricity 15, fire 15
Weaknesses silence vulnerability


Speed 30 ft., fly 40 ft. (Ex, poor)
Melee bite +24 (6d6+18 P)
Ranged white star plasma caster +26 (5d4+14 E & F)
Offensive Abilities break the silence, breath weapon (30-ft. cone, 15d6 So, Reflex DC 22 for half, usable every 1d4 rounds)


Str +4, Dex +8, Con +6, Int +3, Wis +2, Cha +1
Feats Deadly Aim, Mobility, Shot on the Run
Skills Acrobatics +30, Athletics +25, Engineering +30, Intimidate +25, Stealth +25


Break the Silence (Ex)

A skreevar can use its breath weapon to create a dispel magic effect to end magical silence effects, magically created constructs of solid sound, or similar sonic effects. Its effective caster level is equal to its CR (typically 14th), and it gains a +2 racial bonus on the dispel check.

Breath Weapon (Ex)

A creature that fails its initial Reflex save must succeed at an additional DC 22 Fortitude save or become Stunned”>stunned for 1 round.

Silence Vulnerability (Ex)

In an area of silence, a skreevar loses its blindsight. It also cannot use its breath weapon to damage opponents, but it can use its break the silence ability.


Environment any underground
Organization solitary, pair, or cadre (3–12)

Spawned by a demonic bat creature, skreevars retain a measure of their Abyssal inheritance, but have largely eschewed the inherent evil of their origins. Outside of their family groups, however, they are still unpredictable. Despite their chaotic natures, skreevars have keen analytical minds and have created several technologically advanced items adapted to their needs. This also allowed them to spread to the stars beyond their home world, a rocky planet with a virtually uninhabitable surface and filled with tunnels allowing skreevars and other creatures to travel from point to point.

Skreevars hire themselves out as mercenaries and command extraordinary prices for their services. Even though they use sound as a major component of their attacks, and a subsonic hum surrounds them constantly, they are capable of quietly infiltrating difficult-to-breach locations.

Perhaps ashamed of their demonic heritage, they typically refuse to take on missions with overtly evil goals, such as murdering innocents. A skreevar will perform an assassination if its employer can prove the target is worthy of death because of heinous acts or evil ideologies. While skreevars are motivated by money, they cannot be swayed by offers of more money to ignore their missions.

Skreevars stand just over 5 feet in height and weigh roughly 150 pounds. Their lifespans are similar to humans.

Section 15: Copyright Notice

Alien Bestiary (Starfinder) © 2018, Legendary Games; Lead Designer: Jason Nelson. Authors: Anthony Adam, Kate Baker, John Bennet, Eytan Bernstein, Robert Brookes, Russ Brown, Duan Byrd, Jeff Dahl, Robyn Fields, Joel Flank, Matt Goodall, Robert J. Grady, Jim Groves, Steven T. Helt, Thurston Hillman, Tim Hitchcock, Nick Hite, Daniel Hunt, Mike Kimmel Marshall, Isabelle Lee, Jeff Lee, Lyz Liddell, Jason Nelson, Richard Pett, Tom Phillips, Alistair J. Rigg, Alex Riggs, Wendall Roy, Mike Shel, Neil Spicer, Todd Stewart, Russ Taylor, Rachel Ventura, Mike Welham, George Loki Williams, Scott Young.