Sazaron Sage CR 12
HP 170 RP 5
EAC 25; KAC 26
Fort +11; Ref +13; Will +17
Resistances electricity 5
Speed 30 ft.
Melee tail slap +20 (2d12+15 B) or ultrathin dueling sword +20 (3d6+15 S)
Ranged perihelion laser pistol +22 (4d4+12 F; critical burn 2d4)
Space 10 ft.; Reach 5 ft. (10 ft. with tail slap)
Spell-Like Abilities (CL 12th)
1/day—zone of truth (DC 21)
Technomancer Spells Known (CL 12th)
Str+3; Dex +5; Con +2; Int +8; Wis +4; Cha +2
Skills Computers +27, Culture +27, Life Science +27, Mysticism +22, Physical Science +27
Languages Arkanen, Brethedan, Common, Dirindi, Sazaron; limited telepathy 30 ft.
Other Abilities cache capacitor 2 (keen senses, life bubble), magic hacks (eternal spell [identify], tech countermeasures), spell cache (dueling sword)
Gear platinum travel suit, perihelion laser pistol with 2 high-capacity batteries (40 charges each), ultrathin dueling sword
Environment any (Arkanen)
Organization solitary, pair, or assembly (3–15)
Sazarons feel it is their duty to oversee and execute the many day-to-day tasks that maintain their home and balance out their mischievous dirindi cohabitants. Sazarons are large creatures with a lower body similar to an iguanodon, with two thick hind legs and two leaner front legs. Generally measuring 15 feet long and weighing 900 pounds, sazarons have long tails tipped with a large knob of bone that they can wield offensively. Starting at the saurian shoulders, the sazaron’s body transitions into the torso of a large humanoid.
Their incredibly thick skin gives them electricity resistance and insulates them from dirindis’ electric greetings.
Sazarons are scholarly creatures that move at a more measured pace than most other inhabitants of Arkanen, preferring to avoid conflict in order to study and further their knowledge. Instinctively skeptical, sazarons also have the ability to magically compel others to speak only the truth.
The ancient sazaron capital contains numerous magical universities and mystical academies, and a great number of sazaron sages, scholars, and scientists call the city home.
These scholars are particularly interested in two fields of study.
Those who study atmospheric submergence analyze phenomena, including its effects on their moon’s ecosystems and how best to store and ration the electricity collected by the gigantic pylons interspersed throughout the capital. These scholars often find themselves working alongside their electrically attuned dirindi fellows, while many of the less academically inclined are employed as part of the corps of electricians who maintain the pillars and energy reserves.
The other most popular topic of study focuses on the mind-searing hallajins, which Arkanen is tasked with containing on the nearby moon via a magical barrier.
Hit Points: 6
Size and Type
Sazarons are Large monstrous humanoids.
Sazarons have darkvision with a range of 60 feet.
Sazarons gain the following spell-like ability. The caster level for this effect is equal to the sazaron’s level.
1/day—zone of truth
Sazarons have resistance 5 to electricity that stacks with one other source of electricity resistance.
Sazarons have limited telepathy with a range of 30 feet.
Natural Weapons (B)
See page 152.
Starfinder Alien Archive 3 © 2019, Paizo Inc.; Authors: Saif Ansari, Kate Baker, John Compton, Adam Daigle, Katina Davis, Eleanor Ferron, Crystal Frasier, Leo Glass, Sasha Lindley Hall, Amanda Hamon, Thurston Hillman, James Jacobs, Jenny Jarzabski, Virginia Jordan, Jason Keeley, Natalie Kertzner, Luis Loza, Lyz Liddell, Ron Lundeen, Crystal Malarsky, Robert G. McCreary, Hilary Moon Murphy, Adrian Ng, Joe Pasini, Lacy Pellazar, Samantha Phelan, Jessica Redekop, Simone D. Sallé, Michael Sayre, Owen K.C. Stephens, James L. Sutter, Jason Tondro, Diego Valdez, and Linda Zayas-Palmer.