Home >Game Mastering >Bestiary >Creatures by Type >Monstrous Humanoids >


Saurian CR 16 (Expert)

XP 76,800
N Huge monstrous humanoid
Init +4; Senses blindsense (scent) 60 ft., darkvision 60 ft.; Perception +28


HP 280
EAC 30; KAC 31
Fort +14; Ref +16; Will +21; +4 vs death spells and effects
Defensive Abilities death ward; Resistances fire 20


Speed 40 ft., air walk
Melee bite +29 (6d8+26P), or claw +29 (6d8+26S), or returning zero-edge spear +29 (7d6+26P)
Ranged returning zero-edge spear +27 (7d6+26P)
Space 15 ft.; Reach 15 ft.
Offensive Abilities roar
Spell-Like Abilities (CL 16th)

3/daycommune with nature, mystic cure V, restoration
1/day-meteor swarm (DC 27)*, summon creature VI (fey plane beast only)

*see Starfarer’s Companion


Str +10; Dex +4; Con +7; Int +3; Wis +5; Cha +5
Skills Diplomacy +28, Engineering +28, Intimidate +33, Life Science +28, Survival +33
Languages Common, Ignan, Sylvan; speak with animals
Other Abilities dinosaur empathy
Gear steelbones, returning zero-edge spear


Air Walk (Su)

A saurian can tread on air as if walking on solid ground. Moving upward is similar to walking up a hill. The maximum upward or downward angle possible is 45 degrees, at a rate equal to half the air walker’s normal speed. A windstorm (51+ miles per hour) can push the saurian along or hold it back. At the end of its turn each round, the wind blows the air walker 5 feet for each 5 miles per hour of wind speed.

Death Ward (Su)

A saurian is under the constant effect of a death ward spell. This ability cannot be dispelled.

Dinosaur Empathy (Su)

A saurian can use Diplomacy to manipulate and make simple requests from dinosaurs.

Roar (Su)

As a standard action once every 1d4 rounds, a saurian can unleash a terrible roar, affecting all creatures in a 60-foot cone. Creatures in the area must succeed at a DC 24 Will save or be stunned for 1d4 rounds. A creature that successfully saves is instead staggered for 1d4 rounds. This ability is a sonic mind-affecting effect.

Speak With Animals (Su)

Saurians can communicate with animals as if under the effect of a speak with animals spell (see Starfarer’s Companion).


Environment mountains
Organization solitary, pair, or clan (3-12 plus 2-8 tyrannosauruses)

Of all the sentient creatures located across the known worlds, few are as enigmatic or misunderstood as the gigantic saurians. These massive humanoid creatures evolved from carnivorous archosaurs. They still hold many of the physical traits of their primordial ancestors, including long tails and large heads with fang-filled mouths but with the longer arms and upright posture of normal humanoid creatures.

Saurians are found almost exclusively on primordial planets inhabited by their dinosaur ancestors. They make their homes on volcanic mountains, where they use advanced geothermal machines to power their technology. From these vantage points, the saurians watch over their charges and ensure that no one hunts the giant beasts, whom are considered Sacred.

This is not only because dinosaur meat and hides are valuable commodities, but because a portion of these prehistoric creatures are, in fact, young saurians.

Saurians are born with powerful magical abilities; so powerful that a saurian infant will cause random magical devastation with its tantrums and mood changes. To solve this problem, the saurians make use of ancient annunaki technology to “de-volve” their infants into animalistic dinosaurs for the first seven years of their life. After this point, the saurian minds are considered mature enough to control their magical powers and they can be restored to normal.

In the meantime, there is no way for any non-saurian to tell the difference between a normal dinosaur and an infant saurian. Thus security on the dinosaurs are incredibly strict. Those found pouching dinosaurs on worlds protected by saurians soon come to a grizzly fate at the end of the saurian “fossil rays.”

Section 15: Copyright Notice

Starfarer Adversaries: Legacy Bestiary © 2020, Rogue Genius Games LLC; Author: Jacob E. Blackmon; Additional work by: Owen K.C. Stephens. Produced by Owen K.C. Stephens.