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Morlock

Morlock CR 2

Skin pale as a slug’s belly, eyes huge and bulging, this thing crawls down the wall like a spider, but its shape is hideously humanoid.

XP 600
CE Medium monstrous humanoid
Init +3; Senses darkvision 120 ft., scent; Perception +7

DEFENSE HP 33

EAC 14; KAC 16
Fort +3, Ref +3, Will +1
Immunities disease, poison
Weaknesses light blindness

OFFENSE

Speed 40 ft., climb 30 ft.
Melee club +9 (1d6+4 B) or bite +9 (1d4+4 P & S)
Offensive Abilities leap attack, trick attack (1d4), swarming

STATISTICS

Str +2, Dex +3, Con +2, Int –3, Wis +2, Cha –2
Skills Acrobatics +15, Climb +10, Stealth +7 (+11 in caverns)
Languages Undercommon
Other Abilities expert climber

SPECIAL ABILITIES

Expert Climber (Ex)

A morlock can cling to cave walls and even ceilings as long as the surface has hand- and footholds. In effect, a morlock is treated as constantly being under a nonmagical version of the spell spider climb, save that it cannot cling to smooth surfaces.

Leap Attack (Ex)

As a standard action, a morlock may make a single attack during a jump. It can make this attack at any point along the course of the leap—the start, the end, or while in midair.

While jumping, a morlock does not provoke attacks of opportunity for its movement.

Swarming (Su)

Morlocks dwell and fight in cramped quarters every day of their lives, and as such are quite adept at swarming foes. Up to two morlocks can share the same square at the same time. Two morlocks that both threaten the same for are treated as flanking that foe.

Trick Attack (Ex)

A morlock is able to use the trick attack class feature as though it were a 1st level operative. Morlocks can make trick attacks with clubs as though they had the operative special quality.

ECOLOGY

Environment any underground
Organization solitary, pair, band (3–6), or tribe (7–18)

Degenerate humans long lost from the world of light, morlocks have regressed through years of subterranean dwelling into ravenous, barely thinking beasts of the endless night. They no longer remember the civilized lives their ancestors led, although many morlock tribes still dwell in the shattered ruins of their ancient homes. Ironically, in many cases morlocks worship the statues left behind by these ancestors as their gods. Morlocks reach adulthood at age 5 and can live as old as 60, though most die far sooner due to violence, including cannibalistic feasting by their own kin.

A typical morlock stands just over 5 feet tall and weighs roughly 150 pounds.

Morlocks move about on two legs at times, but often drop down to a creepy four-limbed shuffle when speed or stealth is necessary. Their wiry, often emaciated frames mask the strength of their limbs and their swift reactions.

Section 15: Copyright Notice

Alien Bestiary (Starfinder) © 2018, Legendary Games; Lead Designer: Jason Nelson. Authors: Anthony Adam, Kate Baker, John Bennet, Eytan Bernstein, Robert Brookes, Russ Brown, Duan Byrd, Jeff Dahl, Robyn Fields, Joel Flank, Matt Goodall, Robert J. Grady, Jim Groves, Steven T. Helt, Thurston Hillman, Tim Hitchcock, Nick Hite, Daniel Hunt, Mike Kimmel Marshall, Isabelle Lee, Jeff Lee, Lyz Liddell, Jason Nelson, Richard Pett, Tom Phillips, Alistair J. Rigg, Alex Riggs, Wendall Roy, Mike Shel, Neil Spicer, Todd Stewart, Russ Taylor, Rachel Ventura, Mike Welham, George Loki Williams, Scott Young.