Krang CR 2
A heavily-muscled, horned simian pounds its chest, exuding strength and confidence, its thick fur well-groomed and its long arms nearly reaching the ground.
N Medium humanoid (krang)
Init +2; Perception +0
DEFENSE HP 25
EAC 13; KAC 15
Fort +6, Ref +4, Will +1; +2 vs. fear, +4 vs.
disease and poison
Speed 30 ft., climb 20 ft.
Melee tactical doshko +10 (1d12+6 P) or head-butt +10 (1d6+8 B)
Ranged flame pistol +7 (1d4+2 F; critical burn 1d4)
Space 5 ft.; Reach 10 ft.
Offensive Abilities relentless, smash
Str +4, Dex +2, Con +1, Int +0, Wis +0, Cha +1
Skills Engineering +7, Intimidate +12, Survival +7
Languages Common, Krang
Other Abilities elongated arms
Gear hidden soldier armor, flame pistol with 20 petrol, tactical doshko
Elongated Arms (Ex)
Krang have exceptionally long arms relative to their bodies, giving them a natural reach of 10 feet with unarmed strikes and melee weapons and a climb speed of 20 feet.
Krang gain a +2 racial bonus to combat maneuvers to bull rush or reposition an opponent. This bonus only applies while both a krang and its opponent are standing on the ground.
Three times per day, when a krang damages an opponent with its head-butt, it can cause the opponent to become dazed for 1 round (Fortitude DC 11 negates). If the head-butt was a critical hit, the target creature is instead stunned for 1 round and dazed for the following round on a failed save.
Stout Constitution (Ex)
Environment any land
Organization single, pair, or troop (3–16)
Krang come from a lush, forested homeworld, where their forebears first gathered in small tribes of arboreal apes. Fighting one another for centuries over territory and resources, the krang rose into warring nationstates but eventually joined forces with the Ultari Hegemony in search of glorious conquest across the stars. They proved terrifying in battle, but in the execution of their duties, the honorable krang soon realized the cruelty of their new overlords and the depths of their depravity and turned against the Ultari to join their enemies and find redemption while also liberating their homeworld from the grip of the Ultari.
Krang are militaristic but deeply concerned with valor. While krang prefer to fight at close range, they also engage from a distance if conditions call for it but abhor the use of disease and poison in weaponized warfare. Many who meet krang for the first time view them as humorless apes with a fixation on combat and skill-at-arms. After spending time together, they soon realize the krang cling to their honor as a bastion against the painful memories of their association with the ultari.
While krang possess a modicum of humor, they generally fail to recognize sarcasm and deceptive word play. Traditional krang religion focuses on ancestor worship, but those traveling among other races often adopt the faiths of those they respect, though under duress krang often invoke the names of powerful warriors who faced similar trials or hardships. Respect among the krang is earned by actions, especially demonstrations of skill or bravery. A tale well told may impress a krang, but they always seek evidence to back it up, and they have little patience for those who reveal themselves to be deceitful or cowardly.
Krang average 6-and-a-half feet in height, but their long arms give them the appearance of being taller. They weigh between 200 and 300 pounds.
Alien Bestiary (Starfinder) © 2018, Legendary Games; Lead Designer: Jason Nelson. Authors: Anthony Adam, Kate Baker, John Bennet, Eytan Bernstein, Robert Brookes, Russ Brown, Duan Byrd, Jeff Dahl, Robyn Fields, Joel Flank, Matt Goodall, Robert J. Grady, Jim Groves, Steven T. Helt, Thurston Hillman, Tim Hitchcock, Nick Hite, Daniel Hunt, Mike Kimmel Marshall, Isabelle Lee, Jeff Lee, Lyz Liddell, Jason Nelson, Richard Pett, Tom Phillips, Alistair J. Rigg, Alex Riggs, Wendall Roy, Mike Shel, Neil Spicer, Todd Stewart, Russ Taylor, Rachel Ventura, Mike Welham, George Loki Williams, Scott Young.