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Izalguun Healer

Izalguun Healer CR 8

XP 4,800
Izalguun envoy
LN Large monstrous humanoid
Init +2; Senses darkvision 60 ft.; Perception +16

DEFENSE

HP 110 RP 4
EAC 20; KAC 21
Fort +7; Ref +9; Will +11

OFFENSE

Speed 20 ft.
Melee advanced lance +16 (2d6+10 P)
Ranged defender shield projector +18 (shield 2d6)
Space 10 ft.; Reach 10 ft. (15 ft. with advanced lance)

STATISTICS

Str +2; Dex +2; Con +0; Int +4; Wis +0; Cha +6
Skills Computers +21, Diplomacy +21, Life Science +16, Medicine +21, Sense Motive +21, Survival +16
Languages Common, Izalguun
Other Abilities envoy improvisations (desperate defense, draw fire, quick inspiring boost), multiarmed (4), posture (bipedal)
Gear kasatha microcord III, advanced lance, defender shield projector with 2 super-capacity batteries (80 charges each)

SPECIAL ABILITIES

Posture (Ex)

Izalguuns can walk on two limbs or four. As a move action, an izalguun can switch between a bipedal and a quadrupedal posture. When in its quadrupedal posture, an izalguun has a land speed of 40 feet and a reach of 5 feet. While in its bipedal posture, an izalguun has a land speed of 20 feet, a reach of 10 feet, and the multiarmed (4) universal creature rule.

ECOLOGY

Environment any
Organization solitary, pair, or expedition (3–4 with 6–10 izalguun hunters)

Izalguuns are horse-sized, six-limbed creatures with a gray-green coloration and occasional mottling around their joints. Their lower arms are bulkier and elongated, allowing izalguuns to use them as a second set of legs. When traveling or enjoying the outdoors, izalguuns walk using their lower arms, making them resemble centaur-like quadrupeds, though they can just as easily stand on only their lowermost two legs. They have vertically oriented mouths with a bony chin protrusion that helps collect food and liquid runoff.

Izalguuns long ago distanced themselves from their advanced technology, seeking to reconnect with the natural world they’d scorned during their time in the Scoured Stars. Recognizing that they might one day need to defend themselves from creatures wielding advanced implements of war, they kept their technology buried in subterranean complexes. Even among izalguun, only elders and healers are permitted to venture into such places to retrieve tools and technologies when needed to ensure a prosperous existence for their people. Much of the remaining izalguun technology is medical in nature, and there are a small number of grounded but operational starships that could theoretically launch to dissuade any aggressors seeking to attack the izalguuns. The warlike jinsuls remain the greatest threat to izalguuns’ independence and hidden existence, and the peaceful species dreads the seemingly inevitable day when their ancient technological weaponry must finally be unleashed in a desperate defense.

While most izalguuns live scattered about their planet’s surface, izalguun tribes remain in regular contact via communication relays in their hidden starship safe houses.

Izalguun tribes categorize each member’s role as one of three: hunter, gatherer, or leader. Hunters prepare for and undertake hunts of vicious megafauna. Gatherers prepare food brought back by hunters, supplementing it with collected flora.

Elders, healers, and scientists make up izalguuns’ leadership caste. Healers and scientists spend most of their time aboard the grounded starships learning about izalguun history and technology, while elders provide guidance to all and maintain the coherency of their tribes.

For those rare izalguuns who reject the traditional lives of their contemporaries and wish to leave, rudimentary shuttles are made available, though these ships are programmed to scrub all records their location and any information the species. Thus, the choice of leaving is a permanent one, made in exchange for the opportunity to experience the wider galaxy.

The average izalguun is 7 feet tall and weighs around 900 pounds.

Section 15: Copyright Notice

Starfinder Alien Archive 3 © 2019, Paizo Inc.; Authors: Saif Ansari, Kate Baker, John Compton, Adam Daigle, Katina Davis, Eleanor Ferron, Crystal Frasier, Leo Glass, Sasha Lindley Hall, Amanda Hamon, Thurston Hillman, James Jacobs, Jenny Jarzabski, Virginia Jordan, Jason Keeley, Natalie Kertzner, Luis Loza, Lyz Liddell, Ron Lundeen, Crystal Malarsky, Robert G. McCreary, Hilary Moon Murphy, Adrian Ng, Joe Pasini, Lacy Pellazar, Samantha Phelan, Jessica Redekop, Simone D. Sallé, Michael Sayre, Owen K.C. Stephens, James L. Sutter, Jason Tondro, Diego Valdez, and Linda Zayas-Palmer.