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Hag, Sea

Sea Hag CR 4 (Combatant)

XP 1,200
CE Medium monstrous humanoid (aquatic)
Init +3; Senses darkvision 60 ft.; Perception +10


HP 50
EAC 16; KAC 18
Fort +6; Ref +8; Will +5; SR 15


Speed 30 ft., swim 40 ft.
Melee claw +13 (1d6+9S)
Offensive Abilities evil eye


Str +5; Dex +3; Con +1; Int +1; Wis +1; Cha +1
Skills Athletics +15, Bluff +10, Mysticism +10, Stealth +15
Languages Common, Giant
Other Abilities amphibious, water breathing


Evil Eye (Su)

Three times per day, a sea hag can cast her dire gaze upon any single creature within 30 feet; cursing the target. The evil eye is a mind-affecting fear effect.

Horrific Appearance (Su)

The sight of a sea hag is so revolting that anyone within 60 feet (other than another hag) who sets eyes upon one must succeed on a DC 13 Fortitude save or instantly be weakened, taking 1d6 points of Strength damage. Creatures that are affected by this power or that successfully save against it cannot be affected again by the same hag’s horrific appearance for 24 hours. This is a mind-affecting effect.


Environment any aquatic
Organization solitary or cover (3 hags of any kind)

Hags are wicked fey creatures that exist to destroy things of beauty. These “witches” are creatures of incredible evil that is equaled only by their repulsiveness. Part of a hag’s desire to destroy things of beauty includes innocence and purity. They love to corrupt and destroy sympathy, purity, and empathy wherever it exists.

Hags will even go so far as to eat those who display such emotions in their presence.

Hags particularly enjoy devouring children – the younger the better.

Some hags will take an innocent young girl under their wing, teaching them magic and the depraved ways of the hags; slowly corrupting the girl’s sympathies toward other living creatures until she, too, transforms into a hag.

Sea Hags

Sea hags are wicked a cruel fey creatures.

As their name implies, they are found in and along the shores of the sea.

Sea hags are revolting to look upon; their visage is so horrifying that the weakhearted have been known to die upon gazing at these hags. Sea hags have an emaciated appearance, despite their joy of gorging themselves on the flesh of sentient creatures.

Curse of the Evil Eye

Type curse; Save Will DC 13

Effect Each day, the victim is staggered as strange nebulous distress and a gnawing sense of impending doom plagues the victim. If a sea hag uses her evil eye on a victim already afflicted by this curse, the victim must make a DC 13 Fortitude save or be overwhelmed with fright and collapse into a comatose state for 3 days. Each day that passes, the comatose victim must make a DC 13 Fortitude save or perish.

Cure 1 save.

Hag Covens

When three hags of any type gather, they can form a coven to gain increased magical ability. Any combination of hags can form a coven, but green hags are the most common members of such foul gatherings.

Whenever all three hags of a particular coven are within 10 feet of one another, all three of them can work together to use any of the following spell-like abilities: animate dead, baleful polymorph (DC 19)*, bestow curse (DC 16), clairaudience/clairvoyance, charm monster (DC 16), contact other plane, control atmosphere (DC 17)**, dream, forcecage (DC 19)***, holographic terrain (DC 18), mind blank***, reincarnate, speak with dead, veil (DC 19), vision

***see Starfarer’s Companion

All three hags must take a full-round action to take part in this form of cooperative magic. All coven spell-like abilities function at CL 9th (or at the highest CL available to the most powerful hag in the coven). The save DCs are Charisma-based, and function as if with a Charisma score of 16 unless one of the hags has a higher Charisma score, in which case the spell-like ability DCs are adjusted by that hag’s Charisma modifier.

At the GM’s discretion, certain more powerful hag covens might have additional spell-like abilities.

Section 15: Copyright Notice

Starfarer Adversaries: Legacy Bestiary © 2020, Rogue Genius Games LLC; Author: Jacob E. Blackmon; Additional work by: Owen K.C. Stephens. Produced by Owen K.C. Stephens.