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Haan Combat Pilot

Haan Combat Pilot CR 7

XP 3,200
Haan operative
CN Large monstrous humanoid
Init +5; Senses darkvision 60 ft.; Perception +15

DEFENSE

HP 102
EAC 20; KAC 21
Fort +6; Ref +9; Will +10
Defensive Abilities evasion, uncanny agility

OFFENSE

Speed 40 ft., climb 40 ft., fly 30 ft. (Ex, average), swim 40 ft.; sure-footed
Melee balloon +12 (see above) or tactical knife +12 (2d4+9 S)
Ranged advanced semi-auto pistol +14 (2d6+7 P)
Space 10 ft.; Reach 10 ft.
Offensive Abilities firespray, debilitating trick, trick attack +4d8

STATISTICS

Str +2; Dex +5; Con +0; Int +1; Wis +4; Cha +0
Skills Acrobatics +20, Engineering +15, Piloting +20, Profession (soldier) +15, Stealth +20
Languages Brethedan, Common
Other Abilities operative specialization (daredevil)
Gear D-suit I, advanced semi-auto pistol with 60 small arm rounds, tactical knife

SPECIAL ABILITIES

Balloon (Ex)

See page 58.

Firespray (Ex)

See page 58.

ECOLOGY

Environment any sky
Organization solitary

The slender arthropodan haans soar through the skies in search of prey.

Haans fly not via wings but by deftly weaving their silken webbing into balloons, which they then inflate with buoyant gases expelled from tubes in their shells. Combining this upward lift with web sails and occasional blasts from their gas tubes, haans are able to ride the winds of their home world with terrifying speed and precision, often bobbing along just at the leading edge of a storm front. Once they locate prey, haans ignite their jets of flammable gas using sparks from specially evolved strike plates in their leg chitin, creating biological flamethrowers. The roasted prey is then quickly caught and secured to a balloon of its own before it can fall away into the planet’s depths.

Though haans are intelligent, their society is highly traditional and forbids all but the simplest tools. Those rare haans who leave their kin to travel the stars often become starship and aircraft pilots, finding that their experience in flying organically gives them a natural aptitude for the physics involved. Sadly, these individuals are inevitably mourned as dead by their families and never allowed to return home—a fact that leads many haan starfarers to join up with crime families, megacorporations, military organizations, adventuring groups such as the Starfinder Society, or an other social organizations that promise a senses of belonging. Of late, a group of haan expatriates have begun making plans for a technology-friendly haan colony on a gas giant. Without the need for ordinary humanoid gas-mining platforms, they hope to create a highly lucrative refuge for haan workers tired of being held back by tradition, though many fear that attempts to actively recruit will lead to ugly sectarian violence.

The average haan is 8 feet long and weighs 180 pounds. Their chitin tends toward a pinkish purple, and they have barbed limbs and spiky pedipalps, which stretch wide on either side of their faces. Though the mottled colors on their shells can be quite beautiful, haan vanity is focused almost exclusively on the large, hairlike spikes extending from the tips of their abdomen. Haans never cover these unless they absolutely have to, and they frequently carve, cut, and decorate them with the same care humans reserve for head hair. Indeed, even traditionalist haans often sneak onto mining settlements in search of off-worlder barbers and other artisans offering “file and style” services to help them establish unique and identifiable looks.

Section 15: Copyright Notice

Starfinder Alien Archive © 2017, Paizo Inc.; Authors: John Compton, Adam Daigle, Crystal Frasier, Amanda Hamon Kunz, Jason Keeley, Jon Keith, Steve Kenson, Isabelle Lee, Lyz Liddell, Robert G. McCreary, Mark Moreland, Joe Pasini, F. Wesley Schneider, Owen K.C. Stephens, James L. Sutter, and Josh Vogt.