Home >Game Mastering >Bestiary >Creatures by Type >Monstrous Humanoids >

Grioth

Grioth CR 1

XP 400
CE Medium monstrous humanoid
Init +4; Senses blindsight (sound) 60 ft., see in darkness; Perception +10

DEFENSE

HP 17
EAC 11; KAC 12
Fort +1; Ref +3; Will +6
Defensive Abilities void adaptation; Immunities cold
Weaknesses light blindness, vulnerable to sonic

OFFENSE

Speed 30 ft., fly 40 ft. (Ex, average)
Melee bite +7 (1d4+2 P plus psychotomimetic saliva) or voidglass longsword +7 (1d8+2 S; critical demoralize)
Ranged bruiser decoupler +5 (1d4+1 A; critical demoralize)
Offensive Abilities mindshock
Spell-Like Abilities (CL 1st)

STATISTICS

Str +1; Dex +4; Con +0; Int +0; Wis +2; Cha +0
Skills Acrobatics +10, Athletics +5, Intimidate +10, Mysticism +5, Stealth +5
Languages Aklo, Grioth; limited telepathy 60 ft.
Other Abilities no breath, void adaptation
Gear second skin, bruiser decoupler with 2 batteries (20 charges each), voidglass longsword

SPECIAL ABILITIES

Mindshock (Su)

Once per day as a standard action, a grioth can unleash a wave of violent psychic energy.

Each non?grioth creature within 30 feet takes 2d6 damage and is shaken for 1d4 rounds. A creature that succeeds at a DC 12 Will save takes half damage and negates the shaken condition. This is a mind-affecting effect.

Psychotomimetic Saliva (Ex)

Grioth saliva is laced with psychotropic toxins that overload a victim’s neurological pathways, causing intense, rapid?fire hallucinations, confusion, and violent seizures.

Creatures that are immune to mind-affecting effects are immune to this poison.

Type poison (injury); Save Fortitude DC 12

Track Wisdom; Frequency 1/round for 6 rounds

Cure 1 save

ECOLOGY

Environment any
Organization solitary, clutch (2–6), or omen (7–20 plus 1 grioth eclipse seer)

Sadistic psychics and religious fanatics, grioths raid other worlds under the cover of darkness. These unfathomably cruel creatures take delight in inflicting pain and sowing terror.

Grioths appear as lean, stooped bat-like humanoids with four narrow eyes and exceptional hearing. They typically stand around 5 feet tall. They have dry, raspy voices and speak in an eerie language of clicks, squeaks, and sibilant sighs.

Grioths live in vast crystalline spire cities. With few resources available on their frozen, lightless worlds, they depend on raiding, theft, and war to obtain the resources they need to survive. Powerful grioth psychics known as eclipse seers organize raids that span entire galaxies.

Grioth soldiers and mercenaries pour through these mystical portals in a wave of blood and terror, glutting on violence and pillaging resources—primarily food, technology, and living sapient creatures. In addition to temporary portals, grioths maintain a series of permanent gateways to sunless worlds like their own, creating a web of cities among countless lost worlds.

Section 15: Copyright Notice

Starfinder Alien Archive 4 © 2020, Paizo Inc.; Authors: Kate Baker, Tineke Bolleman, James Case, Jessica Catalan, JN Childs, Ed Chuck, John Compton, John Curtin, Adam Daigle, Katina Davis, Crystal Frasier, Leo Glass, Basheer Ghouse, Amanda Hamon, Sasha Laranoa Harving, Thurston Hillman, Joan Hong, Jenny Jarzabski, Jason Keeley, Mike Kimmel, Avi Kool, Chris Lambertz, Luis Loza, Ron Lundeen, Carmen Marin, Hilary Moon Murphy, Adrian Ng, Emily Parks, Joe Pasini, Lu Pellazar, Samantha Phelan, Jessica Redekop, James Rodehaver, Simone Sallé, Chris S. Sims, Kendra Leigh Speedling, Owen K.C. Stephens, and Viditya Voleti.