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Grioth Eclipse Seer

Grioth Eclipse Seer CR 6

XP 2,400
CE Medium monstrous humanoid
Init +2; Senses blindsight (sound) 60 ft., see in darkness; Perception +13


HP 75
EAC 17; KAC 18
Fort +5; Ref +7; Will +11; +1 vs. mind-affecting effects
Defensive Abilities void adaptation; Immunities cold
Weaknesses light blindness, vulnerable to sonic


Speed 30 ft., fly 40 ft. (Ex, average)
Melee bite +11 (1d6+6 P plus psychotomimetic saliva)
Ranged liquidator disintegration pistol +13 (1d10+6 A)
Offensive Abilities mindshock
Spell-Like Abilities (CL 6th)

  • 1/day—hold person (DC 18), inflict pain (DC 18)
  • 3/daycommand (DC 17), detect thoughts (DC 17), lesser confusion (DC 17)
  • At willdaze (DC 16), psychokinetic hand (DC 16)


Str +0; Dex +2; Con +1; Int +2; Wis +5; Cha +3
Skills Acrobatics +13, Intimidate +18, Mysticism +18, Physical Science +13
Languages Aklo, Grioth; telepathy 100 ft. (150 ft. with voidglass armor)
Other Abilities no breath
Gear voidglass zeizerer diffractor II, liquidator disintegration pistol with 2 batteries (20 charges each)


Mindshock (Su)

Three times per day as a standard action, a grioth can unleash a wave of violent psychic energy.

Each non-grioth creature within 30 feet takes 2d6 damage and is shaken for 1d4 rounds. A creature that succeeds at a DC 16 Will save takes half damage and negates the shaken condition. This is a mind-affecting effect.

A creature that succeeds at the save is immune to the same grioth eclipse seer’s mindshock for 24 hours.

Psychotomimetic Saliva (Ex)

Grioth saliva is laced with psychotropic toxins that overload a victim’s neurological pathways, causing intense, rapid?fire hallucinations, confusion, and violent seizures.

Creatures that are immune to mind-affecting effects are immune to this poison.

Type poison (injury); Save Fortitude DC 16

Track Wisdom; Frequency 1/round for 6 rounds

Cure 1 save


Environment any
Organization solitary or omen (1 plus 7–20 grioths)

Sadistic psychics and religious fanatics, grioths raid other worlds under the cover of darkness. These unfathomably cruel creatures take delight in inflicting pain and sowing terror.

Grioths appear as lean, stooped bat-like humanoids with four narrow eyes and exceptional hearing. They typically stand around 5 feet tall. They have dry, raspy voices and speak in an eerie language of clicks, squeaks, and sibilant sighs.

Grioths live in vast crystalline spire cities. With few resources available on their frozen, lightless worlds, they depend on raiding, theft, and war to obtain the resources they need to survive. Powerful grioth psychics known as eclipse seers organize raids that span entire galaxies.

Grioth soldiers and mercenaries pour through these mystical portals in a wave of blood and terror, glutting on violence and pillaging resources—primarily food, technology, and living sapient creatures. In addition to temporary portals, grioths maintain a series of permanent gateways to sunless worlds like their own, creating a web of cities among countless lost worlds.

Section 15: Copyright Notice

Starfinder Alien Archive 4 © 2020, Paizo Inc.; Authors: Kate Baker, Tineke Bolleman, James Case, Jessica Catalan, JN Childs, Ed Chuck, John Compton, John Curtin, Adam Daigle, Katina Davis, Crystal Frasier, Leo Glass, Basheer Ghouse, Amanda Hamon, Sasha Laranoa Harving, Thurston Hillman, Joan Hong, Jenny Jarzabski, Jason Keeley, Mike Kimmel, Avi Kool, Chris Lambertz, Luis Loza, Ron Lundeen, Carmen Marin, Hilary Moon Murphy, Adrian Ng, Emily Parks, Joe Pasini, Lu Pellazar, Samantha Phelan, Jessica Redekop, James Rodehaver, Simone Sallé, Chris S. Sims, Kendra Leigh Speedling, Owen K.C. Stephens, and Viditya Voleti.