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Gargoyle

Gargoyle CR 4 (Combatant)

XP 1,200
CE Medium monstrous humanoid (earth)
Init +1; Senses blindsense (vibration) 60 ft., darkvision 60 ft.; Perception +10

DEFENSE

HP 50
EAC 16; KAC 18
Fort +6; Ref +8; Will +5
DR 10/–; Immunity exhaustion, fatigue, stun

OFFENSE

Speed 40 ft., fly 60 ft. (Ex, average)
Melee bite +13 (1d6+9P), or claw +13 (1d6+9S), or gore +13 (1d6+9P, critical bleed 1d6)

STATISTICS

Str +5; Dex +1; Con +3; Int -2; Wis +0; Cha -2
Skills Acrobatics +10, Intimidate +10, Stealth +15
Languages Common, Terran
Other Abilities freeze, no breath

SPECIAL ABILITIES

Freeze (Ex)

While a gargoyle remains motionless, it is indistinguishable from an inanimate statue.

ECOLOGY

Environment any
Organization solitary, pair, or wing (3-12)

Gargoyles appear to be winged statues of demon-like humanoids. These creatures have mastered the ability to stand motionless for long periods of time, which adds to the facade of their statue-like appearance.

Gargoyles are found amid ruins and perched on tall buildings. Here, their appearance is hidden among other statues of non-living gargoyles – hiding in plain sight. These treacherous creatures then ambush anyone who passes by; slaying the unfortunate being and stealing anything of value. Gargoyles particularly enjoy shiny objects containing gemstones and precious metals.

Section 15: Copyright Notice

Starfarer Adversaries: Legacy Bestiary © 2020, Rogue Genius Games LLC; Author: Jacob E. Blackmon; Additional work by: Owen K.C. Stephens. Produced by Owen K.C. Stephens.