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Doppelganger CR 3 (Combatant)

XP 800
N Medium monstrous humanoid (shapechanger)
Init +1; Senses darkvision 60 ft.; Perception +8


HP 40
EAC 14; KAC 16
Fort +5; Ref +7; Will +4
Immunities charm, sleep


Speed 30 ft.
Melee slam +12 (1d6+7B)
Ranged azimuth laser pistol +9 (1d4+3F, critical burn 1d4)
Spell-Like Abilities (CL 3rd)

At willdetect thoughts (DC 12)


Str +4; Dex +1; Con +1; Int +1; Wis +1; Cha +2
Skills Bluff +13, Sense Motive +8, Stealth +8
Languages Common
Other Abilities change shape (humanoids)
Gear azimuth laser pistol with 1 battery (20 charges)


Change Shape (Su)

When a doppelganger uses change shape, it can assume the appearance of specific individuals. Due to its combination of shape changing and telepathic powers, a doppelganger is proficient in all weapons, armor, and shields. In addition, a doppelganger can use any spell trigger or spell completion item as if the spells were on its spell list.

Its caster level is equal to its CR.


Environment any
Organization solitary, pair, or gang (3-6)

Doppelgangers are feared for their ability to assume the form of any humanoid creature they encounter.

Doppelgangers are used as spies and assassins by many beings all over the galaxy.

The normal appearance of a doppelganger is that of a gray-skinned humanoid with a formless face and pale white eyes. They have no hair in their normal form.

Many doppelgangers live a stolen life. Should they encounter a person whose appearance or station they desire for themselves, the doppelganger will use their mental powers to learn everything they can about the chosen target. Once they have all the knowledge they need, they will quietly eliminate their target and assume their form, taking their place in life.

Section 15: Copyright Notice

Starfarer Adversaries: Legacy Bestiary © 2020, Rogue Genius Games LLC; Author: Jacob E. Blackmon; Additional work by: Owen K.C. Stephens. Produced by Owen K.C. Stephens.