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Doppelganger Assassin

Doppelganger Assassin CR 8 (Combatant)

XP 800
NE Medium monstrous humanoid (shapechanger)
Init +2; Senses darkvision 60 ft.; Perception +16

DEFENSE

HP 125
EAC 20; KAC 22
Fort +10; Ref +12; Will +9
Immunities charm, sleep

OFFENSE

Speed 30 ft.
Melee tactical knife +20 (2d4+12S) slam +20 (3d4+12B)
Ranged corona laser pistol +17 (2d4+8F, critical burn 1d4)
Offensive Abilities trick attack +4d8
Spell-Like Abilities (CL 8th)

At willdetect thoughts (DC 14), mind link (DC 14)
3/dayinvisibility (self only)

STATISTICS

Str +4; Dex +2; Con +2; Int +1; Wis +1; Cha +6
Skills Bluff +21, Sense Motive +16, Stealth +16
Languages Common
Other Abilities change shape (humanoids)
Gear corona laser pistol with 1 battery (20 charges), tactical knife

ECOLOGY

Environment any
Organization solitary, pair, or gang (3-6)

Doppelgangers are feared for their ability to assume the form of any humanoid creature they encounter.

Doppelgangers are used as spies and assassins by many beings all over the galaxy.

The normal appearance of a doppelganger is that of a gray-skinned humanoid with a formless face and pale white eyes. They have no hair in their normal form.

Many doppelgangers live a stolen life. Should they encounter a person whose appearance or station they desire for themselves, the doppelganger will use their mental powers to learn everything they can about the chosen target. Once they have all the knowledge they need, they will quietly eliminate their target and assume their form, taking their place in life.

Section 15: Copyright Notice

Starfarer Adversaries: Legacy Bestiary © 2020, Rogue Genius Games LLC; Author: Jacob E. Blackmon; Additional work by: Owen K.C. Stephens. Produced by Owen K.C. Stephens.