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Contemplative CR 2

XP 600
N Medium monstrous humanoid
Init +1; Senses blindsense (thought) 60 ft., darkvision 60 ft.; Perception +7


HP 18
EAC 13; KAC 12
Fort +1; Ref +3; Will +7 (+11 vs. mind-affecting effects)
Weaknesses atrophied


Speed 5 ft., fly 30 ft. (Su, perfect)
Melee claw +5 (1d4 S)
Ranged azimuth laser pistol +7 (1d4+2 F; critical burn 1d4)
Offensive Abilities applied knowledge
Spell-Like Abilities (CL 2nd)

1/daydetect thoughts (DC 15), mind thrust (1st-level, DC 15)
At willdaze (DC 14), psychokinetic hand


Str –2; Dex +1; Con –1; Int +5; Wis +3; Cha +2
Skills Computers +7, Engineering +7, Life Science +12, Mysticism +12, Physical Science +7
Languages Akitonian, Common, Ysoki; telepathy 100 ft.

Gear second skin, azimuth laser pistol with 2 batteries (20 charges each)


Applied Knowledge (Ex)

Once per day before attempting a skill check or saving throw against a creature, a contemplative can use its bonus for the skill associated with that creature’s type (such as Life Science for an ooze or Mysticism for an outsider) in place of its normal bonus.

Atrophied (Ex)

A contemplative’s limbs are practically vestigial. A contemplative can manipulate most tools and one-handed weapons (including small arms) without difficulty. A contemplative can’t properly wield a two-handed weapon without dedicating its telekinetic powers to supporting the weapon, and even then it takes a –4 penalty to attack rolls. It also can’t use its spell-like abilities or fly until it is no longer wielding that weapon.


Environment any urban
Organization solitary, pair, or symposium (3–7)

Section 15: Copyright Notice

Starfinder Alien Archive © 2017, Paizo Inc.; Authors: John Compton, Adam Daigle, Crystal Frasier, Amanda Hamon Kunz, Jason Keeley, Jon Keith, Steve Kenson, Isabelle Lee, Lyz Liddell, Robert G. McCreary, Mark Moreland, Joe Pasini, F. Wesley Schneider, Owen K.C. Stephens, James L. Sutter, and Josh Vogt.