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Centaur

Centaur CR 3

XP 800
N Large monstrous humanoid
Init +1; Senses darkvision 60 ft.; Perception +8

DEFENSE

HP 40
EAC 14; KAC 16
Fort +5; Ref +7; Will +4

OFFENSE

Speed 50 ft.
Melee tactical spear +9 (1d6+7P), or hoof +9 (1d6+7B, critical knockdown)
Ranged azimuth laser rifle +12 (1d8+3F, critical burn 1d6)
Space 10 ft.; Reach 5 ft.
Offensive Abilities crush (1d6+7B), trample (1d6+7B, DC 12)

STATISTICS

Str +4; Dex +1; Con +2; Int +0; Wis +1; Cha +1
Skills Intimidate +8, Life Science +8, Survival +13
Languages Common, Elven, Sylvan
Gear azimuth laser rifle with 2 batteries (20 charges), tactical spear

ECOLOGY

Environment any land
Organization solitary, pair, or band (3-10)

Centaurs are creatures combining the traits of humans and horses. They have the torso of a human joined at the waist to a horse’s withers, where the horse’s neck would be. A centaur is about 7 feet tall and weighs as much as 2,000 pounds (200 bulk).

Each tribe of centaurs has a distinctive horse coloration based on its regional location in the world.

Most centaurs have horse bodies of black, brown, and shades of red. But zebra-striped centaurs are not unheard of, nor are others of other equine types.

The origins of centaurs are many and varied, just as are those of the humans. Some centaurs claim to be given life by the gods themselves and consider themselves to be a “divine race.” Other centaurs claim to be a sylvan race who embody nature and the untamed wild. The origin stories vary from world to world.

The personalities of centaurs are as varied as humans. Some are kind and wise. Others are crude, prone to fighting, carousing, and kidnapping attractive sentient beings for their own debased desires. Centaurs prefer to live in plains and light forests.

Section 15: Copyright Notice

Starfarer Adversaries: Legacy Bestiary © 2020, Rogue Genius Games LLC; Author: Jacob E. Blackmon; Additional work by: Owen K.C. Stephens. Produced by Owen K.C. Stephens.