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Adherer

Adherer CR 3

This pallid humanoid creature is wrapped in wispy strips of skin, with bits of detritus and a sour stink clinging to it.

XP 800
LE monstrous humanoid
Init +3; Senses darkvision 60 ft.; Perception +8

DEFENSE HP 38

EAC 14; KAC 16
Fort +7, Ref +7, Will +2

OFFENSE

Speed 30 ft.; climb 10 ft.
Melee slams +12 (1d6+5 plus grab)
Offensive Abilities grab (Large)

STATISTICS

Str +2, Dex +4, Con +1, Int -3, Wis +0, Cha +0
Skills Athletics +13, Stealth +8
Languages Aklo
Other Abilities adhesive

SPECIAL ABILITIES

Adhesive (Su)

A weapon that strikes an adherer becomes stuck fast to the creature’s adhesive flesh unless the wielder succeeds at a DC 12 Reflex save. A creature adjacent to the adherer can attempt to pry off a stuck weapon with a DC 12 Strength check, but doing so provokes an attack of opportunity from the adherer. The adherer’s adhesive flesh gives it a +8 racial bonus on grapple combat maneuvers. It can attempt to grapple a foe as a swift action whenever a creature successfully hits it with a natural attack or an unarmed strike. An adherer does not gain the grappled condition when it grapples a foe, nor does it provoke attacks of opportunity when it attempts to do so. Fire can temporarily burn away an adherer’s adhesive coating—whenever an adherer takes at least 10 fire damage, it loses its adhesive special quality for 1d4 rounds.

Universal solvent, alchemical solvent, or a similar fluid removes an adherer’s adhesive quality for 1 hour if it fails a DC 15 Reflex save, or for 1d4 rounds if it makes the save. The adherer’s skin loses its adhesive quality 1 hour after the adherer dies. An adherer can release anything stuck to it as a free action.

ECOLOGY

Environment any temperate or underground
Organization solitary, gang (2-5), or nest (6-12)

Adherers look vaguely like embalmed and mummified corpses wrapped in dirty linen, but they are in fact otherworldly beings of an entirely different nature. Transformed by hideous processes on the Ethereal Plane, their bodies are riddled with tiny, adhesive strands that can stick to anything, allowing adherers to bind their enemies’ weapons and capture living creatures for their depraved rituals.

Though once human, adherers have forgotten all traces of humanity, and now hunt their former kindred with gleeful abandon. Adherers digest food unusually slowly, and as such can feed on a single creature (humans are their favorite meal) for days or even weeks, taking only one or two bites a day and forcing their living captives to endure a hellish, drawn-out death.

Section 15: Copyright Notice

Alien Bestiary (Starfinder) © 2018, Legendary Games; Lead Designer: Jason Nelson. Authors: Anthony Adam, Kate Baker, John Bennet, Eytan Bernstein, Robert Brookes, Russ Brown, Duan Byrd, Jeff Dahl, Robyn Fields, Joel Flank, Matt Goodall, Robert J. Grady, Jim Groves, Steven T. Helt, Thurston Hillman, Tim Hitchcock, Nick Hite, Daniel Hunt, Mike Kimmel Marshall, Isabelle Lee, Jeff Lee, Lyz Liddell, Jason Nelson, Richard Pett, Tom Phillips, Alistair J. Rigg, Alex Riggs, Wendall Roy, Mike Shel, Neil Spicer, Todd Stewart, Russ Taylor, Rachel Ventura, Mike Welham, George Loki Williams, Scott Young.