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Xaxmellia CR 17

XP 102,400
N Colossal magical beast (colossus)
Init +5; Senses blindsense (thought) 120 ft., blindsight (sound) 60 ft.; Perception +29
Aura destructive rain (30 ft., DC 22)


HP 340
EAC 31; KAC 33
Fort +21; Ref +21; Will +15
Defensive Abilities regeneration 15 (cold); Immunities acid, poison; Resistances fire 30, sonic 30
Weaknesses vulnerable to cold


Speed 50 ft., burrow 20 ft., fly 100 ft. (Ex, average), swim 100 ft.
Melee bite +32 (3d12+25 A & P) or claw +32 (3d12+25 S) or tail +32 (3d10+25 P; critical knockdown)
Ranged bite +29 (3d12+25 A & P), 2 claws +29 (3d12+25 S), tail +29 (3d10+25 P; critical knockdown)
Offensive Abilities acidic breath weapon (120-ft. line, 17d6 A, DC 22, usable every 1d4 hours), demolish structures, sonic breath weapon (90-ft. cone, 17d6 So and deafened 1 minute, DC 22 for half and no deafened, usable every 1d4 rounds), wing buffet


Str +8; Dex +5; Con +11; Int -2; Wis +2; Cha +0
Skills Acrobatics +29, Athletics +29, Intimidate +29, Survival +29
Languages Ancient Daimalkan (can’t speak any language)
Other Abilities amphibious, massive


Demolish Structures (Ex) A xaxmellia has an exoskeleton that is harder than most metals, and it can therefore use its body against urban structures with deadly effect. A xaxmellia’s natural weapons ignore the hardness of all structures not made of adamantine alloy or a harder material. Against structures made of such materials, a xaxmellia’s natural weapons ignore half of the structure’s hardness.

Destructive Rain (Su) While the xaxmellia has half its Hit Points or fewer or the bleeding condition, the acidic blood pouring and scales falling from its body create a rain of destruction within 30 feet of the creature. Those in this area take 3d12 acid and bludgeoning damage each round (Reflex DC 22 half).

Wing Buffet (Ex) As a full action, a xaxmellia can flap its wings to slash at nearby creatures and stir up a debris-filled wind. When using this ability, a xaxmellia can make two claw attacks, using its multiattack attack bonus. Additionally, each Huge or smaller creature within 120 feet of the xaxmellia must attempt a DC 22 Fortitude saving throw or be knocked prone and pushed 1d4 × 10 feet away from the xaxmellia. Dust obscures the area, so creatures within 5 feet of an attacker have concealment against that attacker, and creatures farther away from an attacker have total concealment against that attacker. The dust remains in the air until the end of the xaxmellia’s next turn.


Environment any
Organization solitary

Xaxmellias are kaiju that first rose from an acidic lake in the caldera of a quiescent volcano, and the volcano erupted soon after. These colossi are capable of burrowing through soil and rubble in a bizarre corkscrew fashion, using this ability to hide and then ambushing prey, including rival kaiju.

The typical xaxmellia is 70 feet tall.

Section 15: Copyright Notice

Starfinder Adventure Path #17: Solar Strike © 2019, Paizo Inc.; Authors: Mark Moreland, with Kate Baker, Tracy Barnett, Eleanor Ferron, David P. Gregoire, Owen K.C. Stephens, and James L. Sutter.