Home >Game Mastering >Bestiary >Creatures by Type >Magical Beasts >

Thrasfyr

Thrasfyr CR 17

Neither quite bear nor bull nor serpent, this immense, six-legged creature is bound in chains and covered with scintillating red scales.

XP 102,400
CE Huge magical beast (fire)
Init +2; Senses darkvision 120 ft., low-light vision, see invisibility; Perception +29

DEFENSE HP 340

EAC 31; KAC 33
Fort +21, Ref +21, Will +15
Defensive Abilities regeneration 15 (acid or cold); DR 15/cold iron and slashing; Immunities fire, sonic; Resistances electricity 30; SR 28
Weaknesses vulnerable to cold

OFFENSE

Speed 50 ft., climb 50 ft.
Melee bite +32 (6d12+28 P) or gore +32 (6d12+28 P)
Multiattack bite +26 (4d12+28 P), claw +26 (4d12+28 P), claw +26 (4d12+28 P)
Space 15 ft.; Reach 15 ft.
Offensive Abilities breath weapon (80-foot cone, 20d8 fire damage, Reflex DC 29 half, usable once every 1d4 rounds), entangling chains, powerful charge (gore, 4d8+24)
Spell-Like Abilities (CL ??)

1/dayteleport (self only, and only to master’s side)

STATISTICS

Str +11, Dex +2, Con +8, Int -2, Wis +3, Cha +0
Skills Athletics, Survival
Languages Aklo, Sylvan
Other Abilities master’s bond, planar acclimation

SPECIAL ABILITIES

Entangling Chains (Su)

A thrasfyr can control the six chains that hang from its body as if they were its own limbs. As a standard action, it can cause these chains to snake outward to a radius of 30 feet. All creatures in this area take 10d6 points of slashing damage and become entangled—a successful DC 22 Reflex save halves the damage and negates the entangled condition. An entangled creature can escape with a successful DC 30 Acrobatics check made as a full-round action. The chains can also be sundered (hardness 10, hp 20, Break DC 28).

The thrasfyr creates these chains from its own body—destroyed chains regrow in 24 hours.

Master’s Bond (Su)

A thrasfyr can form a bond with a willing creature by touching that creature.

This allows the thrasfyr to communicate telepathically with the bonded creature with no range restriction (provided the thrasfyr and its master are on the same plane). Both thrasfyr and master can sense the other’s condition as if both were under the effect of a status spell.

A thrasfyr can maintain a bond with only one master at a time.

Planar Acclimation (Ex)

A thrasfyr is always considered to be on its home plane, regardless of what plane it finds itself upon. It never gains the extraplanar subtype.

Powerful Charge (Ex)

When a thrasfyr makes a successful attack after a charge, it deals 4d12+56 damage.

ECOLOGY

Environment any
Organization solitary

The legendary thrasfyr is a powerful monster created by godlike beings from the primal world of the fey. A thrasfyr without a master prefers to dwell in rugged hilly regions, where it spends most of its time slumbering and dreaming—it is said that all thrasfyrs dream of themselves as graceful and beautiful fey, for legends say that the first thrasfyrs were created from such creatures as a form of punishment.

Section 15: Copyright Notice

Alien Bestiary (Starfinder) © 2018, Legendary Games; Lead Designer: Jason Nelson. Authors: Anthony Adam, Kate Baker, John Bennet, Eytan Bernstein, Robert Brookes, Russ Brown, Duan Byrd, Jeff Dahl, Robyn Fields, Joel Flank, Matt Goodall, Robert J. Grady, Jim Groves, Steven T. Helt, Thurston Hillman, Tim Hitchcock, Nick Hite, Daniel Hunt, Mike Kimmel Marshall, Isabelle Lee, Jeff Lee, Lyz Liddell, Jason Nelson, Richard Pett, Tom Phillips, Alistair J. Rigg, Alex Riggs, Wendall Roy, Mike Shel, Neil Spicer, Todd Stewart, Russ Taylor, Rachel Ventura, Mike Welham, George Loki Williams, Scott Young.